Wincon
Jungle · 20 games · EUW

GnarJungle build & runes · EUW

Jungle · 1% of games Top · 99%

On average behind the lane opponent at 15 minutes (−796 gold).

Win rate
35.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.0%
Games
20
ranked solo/duo

Gnar jungle wins 35.0% of 20 ranked games in EUW. Most players finish Trinity Force first, at about 10:48.

The build at a glance

What most Gnar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 11:00 · 100% · 17 games
Boots Mercury's Treads 15:06 · 50% of games
Item 2 · late game Sterak's Gage 20:18 · 6 of 19 games
Item 3 · late game Wit's End 27:12 · 4 of 11 games
Runes
Fleet Footwork · Precision + Inspiration 35% of games · 29% wins All runes →
Start
Scorchclaw Pup 35% of games · 29% wins Other starts →
Spells
Flash + Smite 100% of games · 35% wins Other spells →
Skill order
Boomerang Throw / Boulder TossQ Hyper / WallopW Hop / CrunchE
Max Boomerang Throw / Boulder Toss first 95% of games · 32% wins Skill orders →
When Gnar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 27% wins over 11 games 27% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Sterak's Gage Wit's End
Lasts 25′ or more27% wins55% of games · 11
Enemy junglers

No clear counters yet

Points above or below Gnar's own win rate (35.0%). Every opponent, minute by minute →
What wins Gnar games

First Baron: 86% against 8%

Win rate when the team took it firstwhen it didn't Gap
First Baron 8% 86% +78
First dragon 17% 63% +46
Rift Herald 25% 50% +25
First blood 22% 45% +23
First Voidgrubs 40% 20% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gnar plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.45 against 0.83 · −46%
Fewer solo kills a game0.7 against 1.2 · −44%
More control wards a game1.50 against 1.24 · +21%
Fewer assists a game6.9 against 7.8 · −12%
More deaths a game6.2 against 5.5 · +12%

About average: minions, vision.