Wincon
Support · 35 games · EUW

Hwei

Support · 5% of games Mid · 53%Bot · 38%Top · 5%

On average ahead of the lane opponent at 15 minutes (+267 gold).

Win rate
54.3%
±16.5 · role avg 50.0%
Tier
B
#20 of 53
Pick rate
0.3%
ban 2.0%
Games
35
ranked solo/duo

Hwei support wins 54.3% of 35 ranked games in EUW, rank 20 of 53 support champions (tier B). Most players finish Blackfire Torch first, at about 13:30.

The build at a glance

What most Hwei players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 13:44 · 63% · 20 games
Boots Sorcerer's Shoes 15:06 · 54% of games
Item 2 · late game Liandry's Torment 23:12 · 8 of 24 games
Runes
Deathfire Touch · Sorcery + Precision 20% of games · 14% wins All runes →
Start
Health Potion 97% of games · 56% wins Other starts →
Spells
Flash + Heal 94% of games · 52% wins Other spells →
Skill order
Subject: DisasterQ Subject: TormentE Subject: SerenityW
Max Subject: Disaster first 86% of games · 57% wins Skill orders →
When Hwei wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 20–25′: 17% wins over 6 games 17% Games that ended at 25–30′: 67% wins over 12 games 67% Games that ended at 30–35′: 75% wins over 12 games 75% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Sorcerer's Shoes Liandry's Torment
Ends before 25′18% wins31% of games · 11
Lasts 25′ or more71% wins69% of games · 24
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Hwei games

First Baron: 94% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 94% +73
First tower 20% 80% +60
First blood 37% 75% +38
First dragon 39% 71% +32
Rift Herald 45% 69% +24
First Voidgrubs 50% 58% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Hwei plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.23 against 0.09 · +156%
More solo kills a game0.4 against 0.2 · +87%
More damage a minute652 against 368 · +77%
More share of team damage18% against 10% · +74%
More minions a minute1.6 against 1.1 · +53%