Wincon
Support · 23 games · EUW

KennenSupport build & runes · EUW

Support · 3% of games Mid · 20%Bot · 8%Top · 70%

On average ahead of the lane opponent at 15 minutes (+297 gold).

Win rate
52.2%
±20.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.8%
Games
23
ranked solo/duo

Kennen support wins 52.2% of 23 ranked games in EUW. Most players finish Hextech Rocketbelt first, at about 13:54.

The build at a glance

What most Kennen players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hextech Rocketbelt 13:31 · 100% · 21 games
Boots Sorcerer's Shoes 12:36 · 83% of games
Item 2 · late game Zhonya's Hourglass 22:42 · 9 of 19 games
Runes
Electrocute · Domination + Resolve 48% of games · 55% wins All runes →
Start
Health Potion 100% of games · 52% wins Other starts →
Spells
Flash + Ignite 91% of games · 52% wins Other spells →
Skill order
Thundering ShurikenQ Electrical SurgeW Lightning RushE
Max Thundering Shuriken first 91% of games · 57% wins Skill orders →
When Kennen wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 57% wins over 7 games 57% Games that ended at 30–35′: 25% wins over 8 games 25% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Sorcerer's Shoes Zhonya's Hourglass
Lasts 25′ or more40% wins65% of games · 15
Lanes

No clear counters yet

Points above or below Kennen's own win rate (52.2%). Every opponent, minute by minute →
What wins Kennen games

First tower: 71% against 22%

Win rate when the team took it firstwhen it didn't Gap
First tower 22% 71% +49
First Baron 27% 75% +48
First dragon 25% 67% +42
First blood 38% 70% +32
Rift Herald 53% 50% −3
First Voidgrubs 67% 36% −30

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kennen plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.52 against 0.09 · +478%
More solo kills a game0.8 against 0.2 · +261%
More damage to towers3044 against 1363 · +123%
More damage a minute721 against 369 · +95%
More share of team damage18% against 10% · +78%