Wincon
Jungle · 191 games · EUW

Kindred

Jungle · 100% of games

Strongest when games end at 20–25 minutes (57%). On average ahead of the lane opponent at 15 minutes (+220 gold).

Win rate
50.8%
±7.1 · role avg 50.0%
Tier
B
#23 of 65
Pick rate
2.9%
ban 1.7%
Games
191
ranked solo/duo

Kindred jungle wins 50.8% of 191 ranked games in EUW, rank 23 of 65 jungle champions (tier B). Most players finish Trinity Force first, at about 10:48.

The build at a glance

What most Kindred players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 11:04 · 55% · 104 games
Item 2 The Collector 17:25 · 63% · 58 games
Boots Plated Steelcaps 17:24 · 24% of games
Item 3 Lord Dominik's Regards 23:45 · 52% · 23 games
Item 4 Infinity Edge 28:36 · 100% · 10 games
Runes
Press the Attack · Precision + Inspiration 21% of games · 56% wins All runes →
Start
Scorchclaw Pup 49% of games · 48% wins Other starts →
Spells
Flash + Smite 100% of games · 51% wins Other spells →
Skill order
Dance of ArrowsQ Wolf's FrenzyW Mounting DreadE
Max Dance of Arrows first 95% of games · 51% wins Skill orders →
When Kindred wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 42% wins over 31 games 42% Games that ended at 20–25′: 57% wins over 46 games 57% Games that ended at 25–30′: 56% wins over 55 games 56% Games that ended at 30–35′: 43% wins over 44 games 43% Games that ended at 35–40′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Trinity Force The Collector Plated Steelcaps Lord Dominik's Regards Infinity Edge
Ends before 25′51% wins40% of games · 77
Lasts 25′ or more50% wins57% of games · 108
Enemy junglers

Good into Lee Sin, Jarvan IV

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Kindred games

First Baron: 85% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 85% +54
First tower 32% 71% +39
First dragon 33% 71% +37
Rift Herald 37% 71% +33
First Voidgrubs 40% 62% +21
First blood 43% 58% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kindred plays

More multikills, more control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More multikills a game0.98 against 0.82 · +20%
More control wards a game1.61 against 1.35 · +19%
Fewer assists a game6.6 against 7.7 · −14%
More share of team damage22% against 20% · +13%
More damage a minute814 against 729 · +12%

About average: gold, minions, kill participation, deaths, time spent dead.