Kindred
Strongest when games end at 20–25 minutes (62%). On average ahead of the lane opponent at 15 minutes (+122 gold).
- Win rate
- 55.5%
- ±5.4 · role avg 50.0%
- Tier
- S+
- #2 of 64
- Pick rate
- 5.3%
- ban 10.3%
- Games
- 328
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Kindred jungle wins 55.5% of 328 ranked games in NA, rank 2 of 64 jungle champions (tier S+). Most players finish Kraken Slayer first, at about 10:18.
What most Kindred players run
Kraken Slayer 10:12 · 50% · 159 games
The Collector 17:10 · 80% · 114 games
Plated Steelcaps 16:00 · 27% of games
Lord Dominik's Regards 22:23 · 41% · 34 games
Infinity Edge 27:54 · 31 of 108 games
Guardian Angel 32:24 · 11 of 42 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Elise, Jarvan IV, Wukong
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 87% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more control wards
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: time spent dead, kill participation, gold, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Elise, Jarvan IV, Wukong
Good into Lillia, Viego, Graves
Behind at 15 against 6 of 12, still wins 3 of them
Fewer than 10 games (28)
Kindred does better than expected here
Against Graves, Kindred is ahead on gold at 15 minutes in 73% of games and wins 73% of those. When behind, Kindred wins 50%.
Kindred does worse than expected here
Against Wukong, Kindred is ahead on gold at 15 minutes in 53% of games and wins 56% of those. When behind, Kindred wins 25%.
About what you would expect
Against Kha'Zix, Kindred is ahead on gold at 15 minutes in 69% of games and wins 64% of those. When behind, Kindred wins 40%.
Kindred does worse than expected here
Against Elise, Kindred is behind on gold at 15 minutes in 73% of games, and still wins 36% of those. When ahead, Kindred wins 25%.
Kindred does worse than expected here
Against Lee Sin, Kindred is ahead on gold at 15 minutes in 50% of games and wins 71% of those. When behind, Kindred wins 29%.
About what you would expect
Against Hecarim, Kindred is behind on gold at 15 minutes in 57% of games, and still wins 25% of those. When ahead, Kindred wins 100%.
Kindred does worse than expected here
Against Qiyana, Kindred is behind on gold at 15 minutes in 69% of games, and still wins 22% of those. When ahead, Kindred wins 75%.
Kindred does worse than expected here
Against Jarvan IV, Kindred is ahead on gold at 15 minutes in 42% of games and wins 60% of those. When behind, Kindred wins 14%.
Kindred does better than expected here
Against Viego, Kindred is behind on gold at 15 minutes in 55% of games, and still wins 83% of those. When ahead, Kindred wins 60%.
Kindred does worse than expected here
Against Talon, Kindred is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Kindred wins 50%.
Kindred does better than expected here
Against Lillia, Kindred is ahead on gold at 15 minutes in 50% of games and wins 100% of those. When behind, Kindred wins 80%.
About what you would expect
Against Nidalee, Kindred is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Kindred wins 75%.
Enemies that cost Kindred games: Yone, Viktor, Yunara, Alistar
Teammates that change Kindred's games
Dies more than most junglers
Before 14 minutes Kindred dies 2.3 times a game (average 1.9). 72% of those deaths involve the enemy jungler, against 72% for the average jungler. 11% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 19% in your jungle. Collapses: 30% in their half of bot lane. 1-v-1s: 23% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Kindred
Enemy jungler fights peak at 3:00 and 6:00–8:00, then every minute
Wins fights in their half of top lane, loses them in your jungle
Wins fights in their half of top lane, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 2.9 kills per death in their half of top lane against 0.6 in your jungle. Overall 1.4 kills per death.
From 14 to 25 minutes: 3.9 kills per death in their half of top lane against 0.7 in your jungle. Overall 1.5 kills per death.
After 25 minutes: 2.8 kills per death in their half of mid against 0.9 in your jungle. Overall 1.6 kills per death.