Wincon
Top · 29 games · EUW

Lee Sin

Top · 2% of games Jungle · 95%

On average behind the lane opponent at 15 minutes (−68 gold), and still wins 55%.

Win rate
55.2%
±18.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 10.3%
Games
29
ranked solo/duo

Lee Sin top wins 55.2% of 29 ranked games in EUW. Most players finish Eclipse first, at about 11:30.

The build at a glance

What most Lee Sin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Eclipse 11:36 · 50% · 10 games
Boots Plated Steelcaps 16:24 · 52% of games
Item 2 · late game Black Cleaver 23:54 · 5 of 26 games
Runes
Conqueror · Precision + Inspiration 21% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 86% of games · 60% wins Other starts →
Spells
Flash + Ignite 83% of games · 54% wins Other spells →
Skill order
Sonic Wave / Resonating StrikeQ Safeguard / Iron WillW Tempest / CrippleE
Max Sonic Wave / Resonating Strike first 79% of games · 52% wins Skill orders →
When Lee Sin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 44% wins over 9 games 44% Games that ended at 25–30′: 89% wins over 9 games 89% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Eclipse Plated Steelcaps Black Cleaver
Ends before 25′44% wins31% of games · 9
Lasts 25′ or more64% wins48% of games · 14
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Lee Sin games

Rift Herald: 92% against 25%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 25% 92% +67
First Baron 35% 83% +48
First tower 38% 77% +39
First Voidgrubs 50% 62% +12
First dragon 53% 57% +4
First blood 73% 44% −28

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lee Sin plays

More control wards, more solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game2.14 against 0.42 · +410%
More solo kills a game3.3 against 2.2 · +50%
More time spent dead8.2s against 6.6s a minute · +24%
More deaths a game7.2 against 5.9 · +22%
Less vision a minute0.68 against 0.81 · −16%

About average: minions, assists, multikills, damage to towers, damage, kill participation, gold, share of team damage.