- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Lucian mid wins 38.7% of 124 ranked games in EUW, rank 71 of 72 mid champions (tier D). Most players finish Essence Reaver first, at about 11:06.
What most Lucian players run
Essence Reaver 11:11 · 93% · 114 games
Gluttonous Greaves 13:42 · 31% of games
Navori Flickerblade 17:51 · 50% · 48 games
Infinity Edge 23:42 · 86% · 19 games
Lord Dominik's Regards 27:42 · 100% · 10 games
Guardian Angel 34:06 · 4 of 5 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Yone, Ahri
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 80% against 19%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer assists, fewer solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: vision, control wards, gold, damage, damage to towers.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
Good into Yone, Ahri
Ahead at 15 against 2 of 2, wins 2 of them
Fewer than 10 games (14)
Lucian does better than expected here
Against Ahri, Lucian is ahead on gold at 15 minutes in 64% of games and wins 57% of those. When behind, Lucian wins 50%.
Lucian does better than expected here
Against Yone, Lucian is ahead on gold at 15 minutes in 80% of games and wins 75% of those. When behind, Lucian wins 50%.
Enemies: nothing clear yet
Teammates that change Lucian's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Lucian dies 2.7 times a game (average 2.3). 56% of those deaths involve the enemy jungler, against 48% for the average mid laner. 25% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 33% in your half of mid. Collapses: 53% in your half of mid. 1-v-1s: 44% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Lucian
Ganks come at 3:00 and 5:00–7:00, then every minute
Ward the river before 3:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Lucian; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of mid

Before 14 minutes: 1.6 kills per death in their half of mid against 0.2 in your half of mid. Overall 0.9 kills per death.
From 14 to 25 minutes: 2.4 kills per death in their half of mid against 0.4 in your half of mid. Overall 1.0 kills per death.
After 25 minutes: 2.1 kills per death in their half of mid against 0.8 in your half of mid. Overall 1.0 kills per death.