Wincon
Support · 22 games · EUW

Miss FortuneSupport build & runes · EUW

Support · 4% of games Bot · 95%

On average ahead of the lane opponent at 15 minutes (+192 gold).

Win rate
31.8%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.1%
Games
22
ranked solo/duo

Miss Fortune support wins 31.8% of 22 ranked games in EUW. Most players finish Luden's Echo first, at about 11:00.

The build at a glance

What most Miss Fortune players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 11:16 · 68% · 15 games
Item 2 · late game Liandry's Torment 22:18 · 13 of 16 games
Boots Ionian Boots of Lucidity 20:24 · 64% of games
Runes
Arcane Comet · Sorcery + Domination 64% of games · 29% wins All runes →
Start
Health Potion 100% of games · 32% wins Other starts →
Spells
Flash + Heal 95% of games · 29% wins Other spells →
Skill order
Make It RainE Double UpQ StrutW
Max Make It Rain first 82% of games · 33% wins Skill orders →
When Miss Fortune wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 13% wins over 8 games 13% Games that ended at 30–35′: 33% wins over 9 games 33% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Liandry's Torment Ionian Boots of Lucidity
Lasts 25′ or more24% wins77% of games · 17
Lanes

No clear counters yet

Points above or below Miss Fortune's own win rate (31.8%). Every opponent, minute by minute →
What wins Miss Fortune games

First Baron: 57% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 57% +37
Rift Herald 17% 50% +33
First Voidgrubs 23% 44% +21
First blood 25% 40% +15
First dragon 25% 40% +15
First tower 30% 33% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Miss Fortune plays

More solo kills, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.7 against 0.2 · +196%
More damage a minute781 against 369 · +112%
More share of team damage21% against 10% · +103%
More damage to towers2639 against 1364 · +94%
More minions a minute1.7 against 1.1 · +63%

About average: gold.