Wincon
Support · 75 games · EUW

Morgana

Support · 56% of games Mid · 26%Jungle · 15%

Strongest when games end at 25–30 minutes (61%). On average ahead of the lane opponent at 15 minutes (+133 gold).

Win rate
61.3%
±11.0 · role avg 50.0%
Tier
A
#5 of 48
Pick rate
1.2%
ban 0.9%
Games
75
ranked solo/duo

Morgana support wins 61.3% of 75 ranked games in EUW, rank 5 of 48 support champions (tier A). Most players finish Liandry's Torment first, at about 14:54.

The build at a glance

What most Morgana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 15:09 · 20% · 13 games
Boots Ionian Boots of Lucidity 10:42 · 75% of games
Item 2 · late game Zhonya's Hourglass 23:42 · 11 of 52 games
Item 3 · late game Redemption 26:48 · 5 of 17 games
Runes
Arcane Comet · Sorcery + Inspiration 12% of games · 67% wins All runes →
Start
Health Potion 97% of games · 63% wins Other starts →
Spells
Flash + Heal 64% of games · 71% wins Other spells →
Skill order
Dark BindingQ Black ShieldE Tormented ShadowW
Max Dark Binding first 52% of games · 69% wins Skill orders →
When Morgana wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 86% wins over 7 games 86% Games that ended at 20–25′: 64% wins over 14 games 64% Games that ended at 25–30′: 61% wins over 31 games 61% Games that ended at 30–35′: 42% wins over 12 games 42% Games that ended at 35–40′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Ionian Boots of Lucidity Zhonya's Hourglass Redemption
Ends before 25′71% wins28% of games · 21
Lasts 25′ or more57% wins65% of games · 49
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Morgana games

First Baron: 85% against 43%

Win rate when the team took it firstwhen it didn't Gap
First Baron 43% 85% +42
First tower 42% 76% +34
First blood 49% 74% +25
First Voidgrubs 51% 72% +21
Rift Herald 52% 73% +20
First dragon 55% 71% +16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Morgana plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.09 · −67%
Fewer solo kills a game0.1 against 0.2 · −35%
More minions a minute1.2 against 1.1 · +14%

About average: assists, kill participation, gold, vision.