Wincon
Support · 22 games · EUW

NasusSupport build & runes · EUW

Support · 3% of games Mid · 18%Top · 76%

On average behind the lane opponent at 15 minutes (−141 gold), and still wins 50%.

Win rate
50.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 8.3%
Games
22
ranked solo/duo

Nasus support wins 50.0% of 22 ranked games in EUW. Most players finish Bandlepipes first, at about 13:06.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Bandlepipes 13:06 · 8 of 22 games
Boots Ionian Boots of Lucidity 7:54 · 36% of games
Item 2 · late game Locket of the Iron Solari 22:36 · 6 of 18 games
Runes
Guardian · Resolve + Sorcery 27% of games · 67% wins All runes →
Start
Health Potion 95% of games · 48% wins Other starts →
Spells
Exhaust + Flash 73% of games · 63% wins Other spells →
Skill order
WitherW Spirit FireE Siphoning StrikeQ
Max Wither first 91% of games · 55% wins Skill orders →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 71% wins over 7 games 71% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Bandlepipes Ionian Boots of Lucidity Locket of the Iron Solari
Lasts 25′ or more58% wins55% of games · 12
Lanes

No clear counters yet

Points above or below Nasus's own win rate (50.0%). Every opponent, minute by minute →
What wins Nasus games

First tower: 80% against 25%

Win rate when the team took it firstwhen it didn't Gap
First tower 25% 80% +55
First dragon 27% 73% +45
First Voidgrubs 36% 75% +39
First Baron 36% 75% +39
Rift Herald 33% 70% +37
First blood 50% 50% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 0.2 · −61%
Fewer multikills a game0.05 against 0.09 · −44%
More minions a minute1.3 against 1.1 · +20%
Less damage a minute320 against 369 · −13%
Less share of team damage9% against 10% · −10%

About average: deaths, control wards, damage to towers, assists, gold, kill participation.