Wincon
Support · 38 games

NasusSupport build & runes

Support · 1% of games Top · 76%Mid · 21%Jungle · 1%

On average behind the lane opponent at 15 minutes (−173 gold), and still wins 58%.

Win rate
57.9%
±15.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 10.6%
Games
38
ranked solo/duo

Nasus support wins 57.9% of 38 ranked games. Most players finish Frozen Heart first, at about 13:06.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 8:06 · 47% of games
Item 1 Frozen Heart 12:47 · 56% · 15 games
Item 2 · late game Locket of the Iron Solari 22:36 · 6 of 30 games
Runes
Guardian · Resolve + Sorcery 16% of games · 67% wins All runes →
Start
Health Potion 97% of games · 57% wins Other starts →
Spells
Exhaust + Flash 61% of games · 65% wins Other spells →
Skill order
WitherW Spirit FireE Siphoning StrikeQ
Max Wither first 89% of games · 59% wins Skill orders →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 83% wins over 6 games 83% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 75% wins over 12 games 75% Games that ended at 30–35′: 38% wins over 8 games 38% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Frozen Heart Locket of the Iron Solari
Ends before 25′67% wins32% of games · 12
Lasts 25′ or more56% wins66% of games · 25
Lanes

No clear counters yet

Points above or below Nasus's own win rate (57.9%). Every opponent, minute by minute →
What wins Nasus games

First tower: 77% against 31%

Win rate when the team took it firstwhen it didn't Gap
First tower 31% 77% +46
First Baron 41% 81% +40
First dragon 38% 73% +35
Rift Herald 38% 73% +35
First Voidgrubs 42% 74% +32
First blood 50% 62% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.09 · −67%
Fewer solo kills a game0.1 against 0.2 · −65%
More damage to towers1605 against 1294 · +24%
More minions a minute1.3 against 1.1 · +14%
Less share of team damage9% against 10% · −12%

About average: control wards, kill participation, vision, gold.