Wincon
Jungle · 30 games

NasusJungle build & runes

Jungle · 1% of games Top · 76%Mid · 21%Support · 1%

On average behind the lane opponent at 15 minutes (−1095 gold).

Win rate
40.0%
±17.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 10.6%
Games
30
ranked solo/duo

Nasus jungle wins 40.0% of 30 ranked games. Most players finish Trinity Force first, at about 12:18.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:38 · 80% · 20 games
Boots Mercury's Treads 14:48 · 30% of games
Item 2 Protoplasm Harness 19:28 · 100% · 12 games
Item 3 · late game Spirit Visage 24:24 · 6 of 14 games
Runes
Fleet Footwork · Precision + Inspiration 40% of games · 50% wins All runes →
Start
Gustwalker Hatchling 70% of games · 38% wins Other starts →
Spells
Flash + Smite 90% of games · 41% wins Other spells →
Skill order
Siphoning StrikeQ WitherW Spirit FireE
Max Siphoning Strike first 80% of games · 42% wins Skill orders →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 17% wins over 6 games 17% Games that ended at 25–30′: 42% wins over 12 games 42% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Protoplasm Harness Spirit Visage
Ends before 25′17% wins20% of games · 6
Lasts 25′ or more42% wins63% of games · 19
Enemy junglers

No clear counters yet

Points above or below Nasus's own win rate (40.0%). Every opponent, minute by minute →
What wins Nasus games

First dragon: 75% against 27%

Win rate when the team took it firstwhen it didn't Gap
First dragon 27% 75% +48
First Baron 25% 70% +45
First tower 32% 55% +23
First blood 35% 46% +11
Rift Herald 40% 40% ±0
First Voidgrubs 45% 25% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer solo kills a game0.4 against 1.1 · −65%
Fewer multikills a game0.30 against 0.82 · −63%
Fewer control wards a game1.13 against 1.96 · −42%
Less damage a minute527 against 706 · −25%
Less share of team damage15% against 20% · −23%

About average: damage to towers.