Wincon
Jungle · 20 games · EUW

NasusJungle build & runes · EUW

Jungle · 2% of games Mid · 19%Top · 76%Support · 3%

On average behind the lane opponent at 15 minutes (−1091 gold).

Win rate
45.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 8.3%
Games
20
ranked solo/duo

Nasus jungle wins 45.0% of 20 ranked games in EUW. Most players finish Trinity Force first, at about 12:06.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:28 · 78% · 14 games
Boots Mercury's Treads 14:42 · 40% of games
Item 2 · late game Protoplasm Harness 19:00 · 10 of 17 games
Item 3 · late game Spirit Visage 24:24 · 6 of 11 games
Runes
Fleet Footwork · Precision + Inspiration 45% of games · 56% wins All runes →
Start
Gustwalker Hatchling 65% of games · 46% wins Other starts →
Spells
Flash + Smite 95% of games · 42% wins Other spells →
Skill order
Siphoning StrikeQ WitherW Spirit FireE
Max Siphoning Strike first 90% of games · 44% wins Skill orders →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Protoplasm Harness Spirit Visage
Lasts 25′ or more43% wins70% of games · 14
Enemy junglers

No clear counters yet

Points above or below Nasus's own win rate (45.0%). Every opponent, minute by minute →
What wins Nasus games

First dragon: 67% against 36%

Win rate when the team took it firstwhen it didn't Gap
First dragon 36% 67% +31
First tower 33% 63% +29
First Baron 33% 63% +29
First blood 45% 44% −1
Rift Herald 46% 43% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.35 against 0.83 · −58%
Fewer solo kills a game0.6 against 1.2 · −55%
Less damage a minute577 against 731 · −21%
Less share of team damage16% against 20% · −17%
Less time spent dead5.0s against 5.9s a minute · −15%

About average: assists, damage to towers, control wards.