Wincon
Mid · 20 games · EUW

NocturneMid build & runes · EUW

Mid · 1% of games Jungle · 98%Top · 2%

On average behind the lane opponent at 15 minutes (−296 gold), and still wins 70%.

Win rate
70.0%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 4.8%
Games
20
ranked solo/duo

Nocturne mid wins 70.0% of 20 ranked games in EUW. Most players finish Stridebreaker first, at about 10:42.

The build at a glance

What most Nocturne players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Stridebreaker 10:42 · 7 of 20 games
Boots Boots of Swiftness 14:24 · 25% of games
Item 2 · late game Experimental Hexplate 18:06 · 6 of 19 games
Item 3 · late game Voltaic Cyclosword 24:48 · 3 of 14 games
Runes
Lethal Tempo · Precision + Sorcery 35% of games · 86% wins All runes →
Start
Doran's Blade + Health Potion 60% of games · 83% wins Other starts →
Spells
Flash + Ignite 60% of games · 67% wins Other spells →
Skill order
DuskbringerQ Unspeakable HorrorE Shroud of DarknessW
Max Duskbringer first 85% of games · 82% wins Skill orders →
When Nocturne wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 67% wins over 6 games 67% Games that ended at 30–35′: 100% wins over 6 games 100% 0′5′10′15′20′25′30′35′40′45′
Stridebreaker Boots of Swiftness Experimental Hexplate Voltaic Cyclosword
Lasts 25′ or more83% wins60% of games · 12
Lanes

No clear counters yet

Points above or below Nocturne's own win rate (70.0%). Every opponent, minute by minute →
What wins Nocturne games

First tower: 92% against 29%

Win rate when the team took it firstwhen it didn't Gap
First tower 29% 92% +64
First dragon 54% 100% +46
First Baron 50% 90% +40
Rift Herald 55% 89% +34
First blood 63% 75% +13
First Voidgrubs 63% 75% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nocturne plays

Fewer control wards, more time spent dead

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.15 against 0.57 · −74%
More time spent dead9.2s against 6.5s a minute · +42%
Less vision a minute0.48 against 0.71 · −32%
More damage to towers9324 against 7170 · +30%
More deaths a game7.8 against 6.0 · +30%

About average: solo kills, gold, assists.