Wincon
Top · 20 games · EUW

NocturneTop build & runes · EUW

Top · 3% of games Jungle · 95%

On average behind the lane opponent at 15 minutes (−246 gold).

Win rate
35.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.7%
Games
20
ranked solo/duo

Nocturne top wins 35.0% of 20 ranked games in EUW. Most players finish Experimental Hexplate first, at about 14:18.

The build at a glance

What most Nocturne players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Experimental Hexplate 14:18 · 9 of 20 games
Item 2 · late game Navori Flickerblade 17:00 · 6 of 18 games
Boots Plated Steelcaps 18:00 · 65% of games
Item 3 · late game Black Cleaver 22:18 · 3 of 10 games
Runes
Lethal Tempo · Precision + Resolve 35% of games · 43% wins All runes →
Start
Doran's Blade + Health Potion 50% of games · 50% wins Other starts →
Spells
Exhaust + Ignite 65% of games · 38% wins Other spells →
Skill order
DuskbringerQ Unspeakable HorrorE Shroud of DarknessW
Max Duskbringer first 95% of games · 37% wins Skill orders →
When Nocturne wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 10 games 40% 0′5′10′15′20′25′30′35′40′45′
Experimental Hexplate Navori Flickerblade Plated Steelcaps Black Cleaver
Lasts 25′ or more40% wins50% of games · 10
Lanes

No clear counters yet

Points above or below Nocturne's own win rate (35.0%). Every opponent, minute by minute →
What wins Nocturne games

First Baron: 64% against 0%

Win rate when the team took it firstwhen it didn't Gap
First Baron 0% 64% +64
First dragon 18% 56% +37
First tower 23% 57% +34
First blood 22% 45% +23
Rift Herald 27% 44% +17
First Voidgrubs 31% 43% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nocturne plays

Fewer control wards, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.10 against 0.39 · −74%
More assists a game7.8 against 5.3 · +46%
Fewer solo kills a game1.3 against 2.2 · −42%
Less share of team damage17% against 22% · −22%
Less damage a minute623 against 795 · −22%

About average: gold, multikills, kill participation, vision.