Nocturne
On average behind the lane opponent at 15 minutes (−525 gold), and still wins 58%.
- Win rate
- 57.7%
- ±19.0 · role avg 50.0%
- Tier
- B
- #23 of 83
- Pick rate
- 0.3%
- ban 0.7%
- Games
- 26
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Nocturne top wins 57.7% of 26 ranked games in KR, rank 23 of 83 top champions (tier B). Most players finish Stridebreaker first, at about 11:06.
What most Nocturne players run
Stridebreaker 11:44 · 100% · 24 games
Mercury's Treads 15:54 · 35% of games
Frozen Heart 18:48 · 9 of 15 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 100% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: kill participation, deaths, minions, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Nocturne's games
Dies more than most top laners
Before 14 minutes Nocturne dies 3.2 times a game (average 2.5). 32% of those deaths involve the enemy jungler, against 40% for the average top laner. 60% are fair 1-v-1s.
Ganks and collapses both hit their half of top lane

Ganks: 38% in their half of top lane. Collapses: 29% in their half of top lane. 1-v-1s: 47% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Nocturne
Ganks come at 4:00 and 7:00
Ward the river before 4:00 and 7:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Nocturne; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Where fights happen
Where fights happen

Before 14 minutes: 0.7 kills per death in their half of top lane against 0.3 in your half of top lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 47 kills and 44 deaths.
After 25 minutes: 15 kills and 10 deaths.
Not enough games yet