Nunu & Willump
Strongest when games end at 20–25 minutes (63%). On average behind the lane opponent at 15 minutes (−373 gold), and still wins 52%.
- Win rate
- 52.0%
- ±7.4 · role avg 50.0%
- Tier
- A
- #13 of 65
- Pick rate
- 2.7%
- ban 0.8%
- Games
- 173
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Nunu & Willump jungle wins 52.0% of 173 ranked games in EUW, rank 13 of 65 jungle champions (tier A). Most players finish Liandry's Torment first, at about 11:00.
What most Nunu & Willump players run
Liandry's Torment 11:08 · 73% · 121 games
Plated Steelcaps 14:00 · 43% of games
Dead Man's Plate 19:10 · 36% · 35 games
Abyssal Mask 25:24 · 16 of 95 games
Spirit Visage 32:12 · 4 of 23 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Kha'Zix, Jarvan IV, Lee Sin
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 75% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, more assists
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
Good into Kha'Zix, Jarvan IV, Lee Sin
Behind at 15 against 4 of 4, still wins 4 of them
Fewer than 10 games (16)
Nunu & Willump does better than expected here
Against Jarvan IV, Nunu & Willump is behind on gold at 15 minutes in 70% of games, and still wins 57% of those. When ahead, Nunu & Willump wins 67%.
Nunu & Willump does better than expected here
Against Lee Sin, Nunu & Willump is behind on gold at 15 minutes in 70% of games, and still wins 43% of those. When ahead, Nunu & Willump wins 100%.
Nunu & Willump does better than expected here
Against Kha'Zix, Nunu & Willump is behind on gold at 15 minutes in 50% of games, and still wins 60% of those. When ahead, Nunu & Willump wins 60%.
About what you would expect
Against Qiyana, Nunu & Willump is behind on gold at 15 minutes in 90% of games, and still wins 44% of those. When ahead, Nunu & Willump wins 100%.
Enemies: nothing clear yet
Teammates that change Nunu & Willump's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Nunu & Willump dies 1.8 times a game (average 1.9). 75% of those deaths involve the enemy jungler, against 72% for the average jungler. 10% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in their half of bot lane

Enemy jungler: 21% in the bot-side river. Collapses: 33% in their half of bot lane. 1-v-1s: 38% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Nunu & Willump
Enemy jungler fights peak at 3:00, 6:00 and 8:00, then every minute
Wins fights in their half of mid, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle
Where fights happen

Before 14 minutes: 4.2 kills per death in their half of mid against 0.7 in your jungle. Overall 1.5 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their half of mid against 0.5 in your jungle. Overall 1.0 kills per death.
After 25 minutes: 94 kills and 133 deaths.