Nunu & Willump
Strongest when games end at 25–30 minutes (50%). On average behind the lane opponent at 15 minutes (−531 gold), and still wins 55%.
- Win rate
- 54.7%
- ±10.5 · role avg 50.0%
- Tier
- A
- #14 of 53
- Pick rate
- 1.3%
- ban 1.0%
- Games
- 86
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Nunu & Willump jungle wins 54.7% of 86 ranked games in KR, rank 14 of 53 jungle champions (tier A). Most players finish Hextech Rocketbelt first, at about 10:30.
What most Nunu & Willump players run
Hextech Rocketbelt 10:46 · 68% · 58 games
Plated Steelcaps 15:06 · 42% of games
Frozen Heart 16:48 · 33% · 13 games
Kaenic Rookern 24:06 · 12 of 35 games
Bloodletter's Curse 29:30 · 3 of 10 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Qiyana
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 76% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, more assists
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Qiyana
No clearly easy matchup yet
Behind at 15 against 1 of 1, still wins 0 of them
Fewer than 10 games (8)
Nunu & Willump does worse than expected here
Against Qiyana, Nunu & Willump is behind on gold at 15 minutes in 50% of games, and still wins 17% of those. When ahead, Nunu & Willump wins 67%.
Enemies: nothing clear yet
Teammates that change Nunu & Willump's games
Dies less than most junglers
Before 14 minutes Nunu & Willump dies 1.7 times a game (average 2.1). 71% of those deaths involve the enemy jungler, against 73% for the average jungler. 9% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in your half of bot lane

Enemy jungler: 20% in the bot-side river. Collapses: 33% in your half of bot lane. 1-v-1s: 23% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Nunu & Willump
Enemy jungler fights peak at 2:00–4:00 and 6:00–9:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Where fights happen

Before 14 minutes: 5.0 kills per death in their half of bot lane against 0.3 in your jungle. Overall 1.5 kills per death.
From 14 to 25 minutes: 1.2 kills per death in their half of mid against 0.3 in your half of mid. Overall 0.7 kills per death.
After 25 minutes: 28 kills and 56 deaths.