Wincon
Mid · 405 games · EUW

Orianna

Mid · 95% of games

Strongest when games end at 20–25 minutes (60%). On average behind the lane opponent at 15 minutes (−55 gold), and still wins 52%.

Win rate
51.9%
±4.9 · role avg 50.0%
Tier
A
#17 of 74
Pick rate
3.7%
ban 0.4%
Games
405
ranked solo/duo

Orianna mid wins 51.9% of 405 ranked games in EUW, rank 17 of 74 mid champions (tier A). Most players finish Blackfire Torch first, at about 12:06.

The build at a glance

What most Orianna players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 9:18 · 42% of games
Item 1 Blackfire Torch 12:07 · 48% · 189 games
Item 2 Hextech Rocketbelt 18:31 · 33% · 52 games
Item 3 · late game Rabadon's Deathcap 25:06 · 75 of 200 games
Item 4 · late game Zhonya's Hourglass 32:42 · 14 of 50 games
Runes
Summon Aery · Sorcery + Precision 8% of games · 47% wins All runes →
Start
Doran's Ring + Health Potion 99% of games · 52% wins Other starts →
Spells
Flash + Teleport 89% of games · 51% wins Other spells →
Skill order
Command: AttackQ Command: DissonanceW Command: ProtectE
Max Command: Attack first 92% of games · 53% wins Skill orders →
When Orianna wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 40 games 40% Games that ended at 20–25′: 60% wins over 106 games 60% Games that ended at 25–30′: 53% wins over 136 games 53% Games that ended at 30–35′: 50% wins over 82 games 50% Games that ended at 35–40′: 38% wins over 29 games 38% Games that ended at 40–45′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Blackfire Torch Hextech Rocketbelt Rabadon's Deathcap Zhonya's Hourglass
Ends before 25′55% wins36% of games · 146
Lasts 25′ or more51% wins63% of games · 255
Lanes

Watch out for Locke, Yasuo, Zoe

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Orianna games

First Baron: 85% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 85% +57
Rift Herald 36% 73% +37
First tower 35% 71% +36
First dragon 40% 64% +24
First blood 46% 59% +13
First Voidgrubs 48% 57% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Orianna plays

More control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game1.06 against 0.61 · +74%
Fewer multikills a game0.42 against 0.78 · −46%
More assists a game8.3 against 6.2 · +34%
Fewer solo kills a game1.3 against 1.9 · −33%
Less damage to towers6160 against 7182 · −14%

About average: damage, gold, share of team damage, kill participation, vision.