Orianna
Strongest when games end at 25–30 minutes (59%). On average behind the lane opponent at 15 minutes (−67 gold), and still wins 55%.
- Win rate
- 54.6%
- ±6.6 · role avg 50.0%
- Tier
- S
- #5 of 70
- Pick rate
- 3.5%
- ban 1.3%
- Games
- 218
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Orianna mid wins 54.6% of 218 ranked games in NA, rank 5 of 70 mid champions (tier S). Most players finish Blackfire Torch first, at about 12:12.
What most Orianna players run
Blackfire Torch 12:28 · 57% · 123 games
Sorcerer's Shoes 13:00 · 50% of games
Shadowflame 19:55 · 33% · 33 games
Rabadon's Deathcap 26:30 · 39 of 99 games
Void Staff 30:12 · 7 of 25 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Syndra
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 90% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, fewer multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: gold, share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Syndra
Good into Katarina, LeBlanc, Viktor
Behind at 15 against 3 of 6, still wins 2 of them
Fewer than 10 games (18)
Orianna does worse than expected here
Against Syndra, Orianna is behind on gold at 15 minutes in 50% of games, and still wins 13% of those. When ahead, Orianna wins 50%.
Orianna does better than expected here
Against Viktor, Orianna is ahead on gold at 15 minutes in 67% of games and wins 70% of those. When behind, Orianna wins 60%.
Orianna does worse than expected here
Against Yone, Orianna is ahead on gold at 15 minutes in 57% of games and wins 50% of those. When behind, Orianna wins 50%.
Orianna does better than expected here
Against LeBlanc, Orianna is behind on gold at 15 minutes in 42% of games, and still wins 60% of those. When ahead, Orianna wins 71%.
Orianna does better than expected here
Against Yasuo, Orianna is behind on gold at 15 minutes in 45% of games, and still wins 40% of those. When ahead, Orianna wins 67%.
Orianna does better than expected here
Against Katarina, Orianna is ahead on gold at 15 minutes in 64% of games and wins 100% of those. When behind, Orianna wins 50%.
Enemies that cost Orianna games: Jhin
Teammates that change Orianna's games
Dies about as often as most mid laners
Before 14 minutes Orianna dies 2.1 times a game (average 2.2). 49% of those deaths involve the enemy jungler, against 49% for the average mid laner. 34% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 39% in your half of mid. Collapses: 53% in your half of mid. 1-v-1s: 69% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Orianna
Ganks come at 3:00, 5:00 and 8:00–10:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Orianna; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane

Before 14 minutes: 2.5 kills per death in their half of mid against 0.3 in your half of mid. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.8 kills per death in their half of mid against 0.7 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 3.1 kills per death in their half of mid against 0.7 in your half of bot lane. Overall 1.1 kills per death.