Rek'SaiMid build & runes · EUW
On average ahead of the lane opponent at 15 minutes (+95 gold).
- Win rate
- 52.4%
- ±21.4 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 0.8%
- Games
- 21
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Rek'Sai mid wins 52.4% of 21 ranked games in EUW. Most players finish Titanic Hydra first, at about 11:42.
What most Rek'Sai players run
Titanic Hydra 11:20 · 100% · 19 games
Mercury's Treads 12:42 · 33% of games
Spear of Shojin 19:15 · 81% · 13 games
Voltaic Cyclosword 25:12 · 4 of 13 games 1 one-trick plays Rek'Sai this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Rek'Sai's own win rate (52.4%). Every opponent, minute by minute →Rift Herald: 73% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: solo kills, kill participation, deaths, gold, vision, damage, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Rek'Sai's games
Dies about as often as most mid laners, and more of it is ganks
Before 14 minutes Rek'Sai dies 2.1 times a game (average 2.3). 64% of those deaths involve the enemy jungler, against 47% for the average mid laner. 25% are fair 1-v-1s.
Ganked in their half of mid, collapsed on in your half of mid

Ganks: 25% in their half of mid. Collapses: 40% in your half of mid. 1-v-1s: 64% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Rek'Sai
Ganks come at 3:00, 5:00–7:00 and 9:00
Ward the river before 3:00, 5:00 and 9:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Rek'Sai; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 65 kills and 44 deaths.
From 14 to 25 minutes: 64 kills and 46 deaths.
After 25 minutes: 23 kills and 32 deaths.
Not enough games yet
One-tricks build like everyone else
The most common choice in each group, beside every Master+ Rek'Sai mid game. Highlighted: where the group differs from everyone.
| One-tricks2 games | All Master+21 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | — | |
| Keystone | | |
| Skill order | Max E firstFurious Bite / Tunnel · 50% | Max Q firstQueen's Wrath / Prey Seeker · 86% |
| Win rate | 0.0%±0.0 · 2 games | 52.4%±21.4 · 21 games |
Every pro and one-trick game
vs
EUWimp bloodGrandmaster · 2,065 LP
One-trick95% on Rek'Sai







0 / 1 / 22.00 KDA
Loss · 15:158 Oct
vs
EUWimp bloodGrandmaster · 2,065 LP
One-trick95% on Rek'Sai









2 / 5 / 71.80 KDA
Loss · 22:287 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| imp bloodOne-trick · 95%EUW | 0–2 0% win | Grandmaster · 2,065 LP | 8 Oct |