Wincon
Mid · 21 games · EUW

Rek'SaiMid build & runes · EUW

Mid · 1% of games Jungle · 88%Top · 10%

On average ahead of the lane opponent at 15 minutes (+95 gold).

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.8%
Games
21
ranked solo/duo

Rek'Sai mid wins 52.4% of 21 ranked games in EUW. Most players finish Titanic Hydra first, at about 11:42.

The build at a glance

What most Rek'Sai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Titanic Hydra 11:20 · 100% · 19 games
Boots Mercury's Treads 12:42 · 33% of games
Item 2 Spear of Shojin 19:15 · 81% · 13 games
Item 3 · late game Voltaic Cyclosword 25:12 · 4 of 13 games
Runes
Arcane Comet · Sorcery + Resolve 10% of games · 100% wins All runes →
Start
Doran's Helm + Health Potion 43% of games · 33% wins Other starts →
Spells
Flash + Ignite 90% of games · 58% wins Other spells →
Skill order
Queen's Wrath / Prey SeekerQ Furious Bite / TunnelE Burrow / Un-burrowW
Max Queen's Wrath / Prey Seeker first 86% of games · 56% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Rek'Sai this patch

Every game, with builds →
  • imp bloodOne-trick · 95%EUW · Grandmaster · 2,065 LP Press the Attack Titanic Hydra Loss vs Zed · 8 Oct
  • imp bloodOne-trick · 95%EUW · Grandmaster · 2,065 LP Hail of Blades Hextech GunbladeHextech Rocketbelt Loss vs Syndra · 7 Oct
When Rek'Sai wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Titanic Hydra Mercury's Treads Spear of Shojin Voltaic Cyclosword
Lasts 25′ or more42% wins57% of games · 12
Lanes

No clear counters yet

Points above or below Rek'Sai's own win rate (52.4%). Every opponent, minute by minute →
What wins Rek'Sai games

Rift Herald: 73% against 30%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 30% 73% +43
First tower 29% 64% +36
First Baron 36% 70% +34
First dragon 40% 64% +24
First Voidgrubs 40% 64% +24
First blood 50% 56% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rek'Sai plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.10 against 0.57 · −82%
Fewer multikills a game0.48 against 0.80 · −40%
More damage to towers9693 against 7153 · +36%
Fewer minions a minute6.6 against 7.5 · −12%

About average: solo kills, kill participation, deaths, gold, vision, damage, time spent dead.