Wincon
Top · 23 games · EUW

ShacoTop build & runes · EUW

On average behind the lane opponent at 15 minutes (−996 gold).

Win rate
47.8%
±20.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 12.0%
Games
23
ranked solo/duo

Shaco top wins 47.8% of 23 ranked games in EUW. Most players finish Blackfire Torch first, at about 12:12.

The build at a glance

What most Shaco players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 12:57 · 100% · 20 games
Boots Ionian Boots of Lucidity 13:18 · 87% of games
Item 2 Imperial Mandate 20:04 · 83% · 15 games
Item 3 · late game Liandry's Torment 27:00 · 7 of 14 games
Runes
Arcane Comet · Sorcery + Precision 57% of games · 54% wins All runes →
Start
Doran's Ring + Health Potion 91% of games · 48% wins Other starts →
Spells
Teleport + Ignite 35% of games · 50% wins Other spells →
Skill order
Jack In The BoxW Two-Shiv PoisonE DeceiveQ
Max Jack In The Box first 100% of games · 48% wins Skill orders →
When Shaco wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 44% wins over 9 games 44% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Ionian Boots of Lucidity Imperial Mandate Liandry's Torment
Ends before 25′40% wins22% of games · 5
Lasts 25′ or more43% wins61% of games · 14
Lanes

No clear counters yet

Points above or below Shaco's own win rate (47.8%). Every opponent, minute by minute →
What wins Shaco games

First tower: 89% against 21%

Win rate when the team took it firstwhen it didn't Gap
First tower 21% 89% +67
First Baron 27% 88% +61
Rift Herald 44% 60% +16
First dragon 40% 54% +14
First blood 43% 56% +13
First Voidgrubs 50% 44% −6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Shaco plays

More control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game1.04 against 0.39 · +167%
Fewer multikills a game0.13 against 0.43 · −70%
Less damage to towers6334 against 8825 · −28%
Fewer solo kills a game1.9 against 2.2 · −17%
Fewer minions a minute6.3 against 7.4 · −16%

About average: assists, damage, share of team damage.