Wincon
Support · 41 games · EUW

Shaco

Support · 11% of games Jungle · 87%

On average ahead of the lane opponent at 15 minutes (+172 gold).

Win rate
36.6%
±14.7 · role avg 50.0%
Tier
D
#43 of 48
Pick rate
0.6%
ban 14.1%
Games
41
ranked solo/duo

Shaco support wins 36.6% of 41 ranked games in EUW, rank 43 of 48 support champions (tier D). Most players finish Umbral Glaive first, at about 11:18.

The build at a glance

What most Shaco players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 10:54 · 34% · 13 games
Item 2 · late game Imperial Mandate 22:24 · 8 of 30 games
Boots Ionian Boots of Lucidity 14:00 · 66% of games
Runes
Hail of Blades · Domination + Sorcery 17% of games · 57% wins All runes →
Start
Health Potion 88% of games · 33% wins Other starts →
Spells
Flash + Ignite 59% of games · 38% wins Other spells →
Skill order
Jack In The BoxW Two-Shiv PoisonE DeceiveQ
Max Jack In The Box first 41% of games · 24% wins Skill orders →
When Shaco wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 17% wins over 6 games 17% Games that ended at 20–25′: 25% wins over 8 games 25% Games that ended at 25–30′: 31% wins over 13 games 31% Games that ended at 30–35′: 73% wins over 11 games 73% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Imperial Mandate Ionian Boots of Lucidity
Ends before 25′21% wins34% of games · 14
Lasts 25′ or more50% wins59% of games · 24
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Shaco games

First Baron: 79% against 15%

Win rate when the team took it firstwhen it didn't Gap
First Baron 15% 79% +64
First dragon 9% 68% +59
First tower 27% 64% +37
Rift Herald 37% 36% −0
First blood 41% 32% −9
First Voidgrubs 41% 32% −9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Shaco plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.8 against 0.2 · +230%
More multikills a game0.17 against 0.09 · +89%
More damage a minute646 against 368 · +76%
More share of team damage17% against 10% · +70%
Fewer control wards a game3.22 against 5.22 · −38%