Wincon
Support · 89 games

Shaco

Support · 11% of games Jungle · 86%

On average ahead of the lane opponent at 15 minutes (+263 gold).

Win rate
39.3%
±10.1 · role avg 50.0%
Tier
D
#52 of 54
Pick rate
0.5%
ban 9.2%
Games
89
ranked solo/duo

Shaco support wins 39.3% of 89 ranked games, rank 52 of 54 support champions (tier D). Most players finish Blackfire Torch first, at about 13:24.

The build at a glance

What most Shaco players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 13:31 · 36% · 31 games
Boots Ionian Boots of Lucidity 14:30 · 63% of games
Item 2 Imperial Mandate 22:42 · 58% · 11 games
Item 3 · late game Serpent's Fang 23:12 · 3 of 23 games
Runes
Arcane Comet · Sorcery + Domination 10% of games · 44% wins All runes →
Start
Health Potion 76% of games · 35% wins Other starts →
Spells
Flash + Ignite 57% of games · 41% wins Other spells →
Skill order
Jack In The BoxW Two-Shiv PoisonE DeceiveQ
Max Jack In The Box first 53% of games · 40% wins Skill orders →
When Shaco wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 31% wins over 13 games 31% Games that ended at 20–25′: 38% wins over 21 games 38% Games that ended at 25–30′: 34% wins over 29 games 34% Games that ended at 30–35′: 52% wins over 21 games 52% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Ionian Boots of Lucidity Imperial Mandate Serpent's Fang
Ends before 25′35% wins38% of games · 34
Lasts 25′ or more42% wins62% of games · 55
Lanes

Good into Thresh

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Shaco games

First Baron: 84% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 84% +62
First tower 21% 70% +48
First dragon 27% 55% +28
Rift Herald 36% 45% +10
First Voidgrubs 36% 42% +6
First blood 43% 36% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Shaco plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.7 against 0.2 · +233%
More multikills a game0.20 against 0.09 · +122%
More damage a minute648 against 361 · +80%
More share of team damage18% against 10% · +73%
Fewer control wards a game3.45 against 5.74 · −40%

About average: kill participation, damage to towers.