Singed
Strongest when games end at 15–20 minutes (58%). On average behind the lane opponent at 15 minutes (−336 gold), and still wins 53%.
- Win rate
- 52.8%
- ±7.4 · role avg 50.0%
- Tier
- A
- #16 of 76
- Pick rate
- 2.7%
- ban 2.8%
- Games
- 176
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Singed top wins 52.8% of 176 ranked games in EUW, rank 16 of 76 top champions (tier A). Most players finish Liandry's Torment first, at about 12:06.
What most Singed players run
Liandry's Torment 12:06 · 68% · 112 games
Boots of Swiftness 9:36 · 66% of games
Rylai's Crystal Scepter 18:40 · 85% · 74 games
Protoplasm Harness 22:57 · 33% · 11 games
Randuin's Omen 31:30 · 5 of 26 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Yone
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 77% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: kill participation, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Yone
No clearly easy lane yet
Behind at 15 against 1 of 2, still wins 0 of them
Fewer than 10 games (25)
About what you would expect
Against Camille, Singed is ahead on gold at 15 minutes in 56% of games and wins 67% of those. When behind, Singed wins 29%.
Singed does worse than expected here
Against Yone, Singed is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Singed wins 50%.
Enemies that cost Singed games: Tristana
Teammates that change Singed's games
Dies about as often as most top laners
Before 14 minutes Singed dies 2.5 times a game (average 2.4). 35% of those deaths involve the enemy jungler, against 39% for the average top laner. 55% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 34% in their half of top lane. Collapses: 30% in your half of top lane. 1-v-1s: 59% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Singed
Ganks come at 3:00, 6:00 and 8:00–10:00
Ward the river before 3:00, 6:00 and 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Singed; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in your jungle, loses them in their half of top lane
Wins fights in their jungle, loses them in their half of top lane
Where fights happen

Before 14 minutes: 1.1 kills per death in your jungle against 0.4 in their half of top lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their jungle against 0.6 in their half of top lane. Overall 0.9 kills per death.
After 25 minutes: 87 kills and 134 deaths.