Singed
Strongest when games end at 25–30 minutes (48%). On average behind the lane opponent at 15 minutes (−617 gold).
- Win rate
- 48.6%
- ±7.3 · role avg 50.0%
- Tier
- C
- #53 of 77
- Pick rate
- 2.9%
- ban 0.7%
- Games
- 179
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Singed top wins 48.6% of 179 ranked games in NA, rank 53 of 77 top champions (tier C). Most players finish Liandry's Torment first, at about 12:48.
What most Singed players run
Boots of Swiftness 8:18 · 62% of games
Liandry's Torment 12:59 · 59% · 98 games
Rylai's Crystal Scepter 19:03 · 84% · 69 games
Protoplasm Harness 23:57 · 57% · 21 games
Bloodletter's Curse 32:00 · 4 of 32 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Camille
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 72% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: gold, time spent dead, vision, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Camille
No clearly easy lane yet
Behind at 15 against 1 of 1, still wins 0 of them
Fewer than 10 games (27)
Singed does worse than expected here
Against Camille, Singed is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Singed wins 50%.
Enemies that cost Singed games: Thresh
Teammates that change Singed's games
Dies more than most top laners
Before 14 minutes Singed dies 2.7 times a game (average 2.4). 32% of those deaths involve the enemy jungler, against 39% for the average top laner. 62% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in their jungle

Ganks: 39% in their half of top lane. Collapses: 33% in their jungle. 1-v-1s: 56% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Singed
Ganks come at 3:00, 6:00 and 8:00–10:00
Ward the river before 3:00, 6:00 and 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Singed; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in their half of top lane
Wins fights in their jungle, loses them in their half of top lane
Wins fights in the bot-side river, loses them in your half of mid

Before 14 minutes: 0.6 kills per death in the top-side river against 0.3 in their half of top lane. Overall 0.5 kills per death.
From 14 to 25 minutes: 0.9 kills per death in their jungle against 0.5 in their half of top lane. Overall 0.6 kills per death.
After 25 minutes: 0.5 kills per death in the bot-side river against 0.5 in your half of mid. Overall 0.5 kills per death.