Singed
Strongest when games end at 15–20 minutes (60%). On average behind the lane opponent at 15 minutes (−566 gold), and still wins 52%.
- Win rate
- 51.7%
- ±5.5 · role avg 50.0%
- Tier
- A
- #18 of 83
- Pick rate
- 3.0%
- ban 0.7%
- Games
- 315
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Singed top wins 51.7% of 315 ranked games in KR, rank 18 of 83 top champions (tier A). Most players finish Rylai's Crystal Scepter first, at about 12:48.
What most Singed players run
Boots of Swiftness 7:36 · 54% of games
Rylai's Crystal Scepter 12:47 · 44% · 135 games
Protoplasm Harness 19:32 · 29% · 27 games
Zhonya's Hourglass 25:00 · 42 of 148 games
Jak'Sho, The Protean 27:00 · 7 of 41 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Gangplank, Aatrox
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, less damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: minions, time spent dead, deaths, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Gangplank, Aatrox
Good into Olaf, Jayce
Behind at 15 against 5 of 9, still wins 3 of them
Fewer than 10 games (27)
About what you would expect
Against Yone, Singed is ahead on gold at 15 minutes in 52% of games and wins 67% of those. When behind, Singed wins 36%.
About what you would expect
Against Gnar, Singed is behind on gold at 15 minutes in 82% of games, and still wins 43% of those. When ahead, Singed wins 100%.
Singed does better than expected here
Against Olaf, Singed is behind on gold at 15 minutes in 54% of games, and still wins 71% of those. When ahead, Singed wins 67%.
About what you would expect
Against Fiora, Singed is behind on gold at 15 minutes in 85% of games, and still wins 45% of those. When ahead, Singed wins 50%.
Singed does worse than expected here
Against Jax, Singed is ahead on gold at 15 minutes in 50% of games and wins 67% of those. When behind, Singed wins 17%.
About what you would expect
Against Ambessa, Singed is ahead on gold at 15 minutes in 54% of games and wins 57% of those. When behind, Singed wins 50%.
Singed does worse than expected here
Against Aatrox, Singed is ahead on gold at 15 minutes in 45% of games and wins 80% of those. When behind, Singed wins 17%.
Singed does better than expected here
Against Jayce, Singed is behind on gold at 15 minutes in 90% of games, and still wins 56% of those. When ahead, Singed wins 100%.
Singed does worse than expected here
Against Gangplank, Singed is behind on gold at 15 minutes in 100% of games, and still wins 30% of those. When ahead, Singed wins 0%.
Enemies that cost Singed games: Talon, Galio, Jhin, Nautilus
Teammates that change Singed's games
Dies more than most top laners
Before 14 minutes Singed dies 2.8 times a game (average 2.5). 34% of those deaths involve the enemy jungler, against 40% for the average top laner. 58% are fair 1-v-1s.
Ganks and collapses both hit their half of top lane

Ganks: 37% in their half of top lane. Collapses: 22% in their half of top lane. 1-v-1s: 54% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Singed
Ganks come at 3:00–8:00 and 9:00, then every minute
Ward the river before 3:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Singed; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in their half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of mid, loses them in the top-side river

Before 14 minutes: 0.8 kills per death in the top-side river against 0.5 in their half of top lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 1.2 kills per death in their half of mid against 0.6 in your half of top lane. Overall 0.8 kills per death.
After 25 minutes: 1.0 kills per death in their half of mid against 0.5 in the top-side river. Overall 0.6 kills per death.