Wincon
Jungle · 26 games · EUW

Sion

Jungle · 8% of games Mid · 9%Top · 80%

On average behind the lane opponent at 15 minutes (−399 gold), and still wins 54%.

Win rate
53.8%
±19.2 · role avg 50.0%
Tier
B
#22 of 65
Pick rate
0.4%
ban 1.0%
Games
26
ranked solo/duo

Sion jungle wins 53.8% of 26 ranked games in EUW, rank 22 of 65 jungle champions (tier B). Most players finish Zeke's Convergence first, at about 8:06.

The build at a glance

What most Sion players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Zeke's Convergence 8:01 · 57% · 13 games
Item 2 · late game Unending Despair 16:36 · 6 of 26 games
Boots Plated Steelcaps 15:42 · 50% of games
Item 3 · late game Knight's Vow 22:24 · 5 of 22 games
Item 4 · late game Titanic Hydra 30:12 · 4 of 10 games
Runes
Grasp of the Undying · Resolve + Inspiration 50% of games · 54% wins All runes →
Start
Scorchclaw Pup 50% of games · 54% wins Other starts →
Spells
Flash + Smite 88% of games · 57% wins Other spells →
Skill order
Decimating SmashQ Soul FurnaceW Roar of the SlayerE
Max Decimating Smash first 100% of games · 54% wins Skill orders →
When Sion wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 63% wins over 8 games 63% Games that ended at 30–35′: 30% wins over 10 games 30% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Unending Despair Plated Steelcaps Knight's Vow Titanic Hydra
Ends before 25′60% wins19% of games · 5
Lasts 25′ or more44% wins69% of games · 18
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sion games

First tower: 77% against 31%

Win rate when the team took it firstwhen it didn't Gap
First tower 31% 77% +46
First dragon 33% 65% +31
Rift Herald 44% 70% +26
First Baron 44% 70% +26
First Voidgrubs 40% 63% +23
First blood 67% 43% −24

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sion plays

More assists, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More assists a game11.4 against 7.7 · +49%
Fewer control wards a game0.81 against 1.35 · −40%
Fewer multikills a game0.50 against 0.82 · −39%
Less vision a minute0.74 against 0.95 · −22%
Fewer solo kills a game0.9 against 1.2 · −22%

About average: damage.