Wincon
Jungle · 38 games

Sion

On average behind the lane opponent at 15 minutes (−535 gold).

Win rate
47.4%
±15.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 0.5%
Games
38
ranked solo/duo

Sion jungle wins 47.4% of 38 ranked games. Most players finish Zeke's Convergence first, at about 8:06.

The build at a glance

What most Sion players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Zeke's Convergence 8:01 · 41% · 13 games
Item 2 · late game Unending Despair 17:18 · 8 of 37 games
Boots Plated Steelcaps 15:36 · 42% of games
Item 3 · late game Knight's Vow 22:24 · 5 of 29 games
Item 4 · late game Titanic Hydra 30:12 · 4 of 13 games
Runes
Grasp of the Undying · Resolve + Inspiration 34% of games · 54% wins All runes →
Start
Scorchclaw Pup 34% of games · 54% wins Other starts →
Spells
Flash + Smite 92% of games · 49% wins Other spells →
Skill order
Decimating SmashQ Soul FurnaceW Roar of the SlayerE
Max Decimating Smash first 100% of games · 47% wins Skill orders →
When Sion wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 55% wins over 11 games 55% Games that ended at 30–35′: 27% wins over 15 games 27% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Unending Despair Plated Steelcaps Knight's Vow Titanic Hydra
Ends before 25′57% wins18% of games · 7
Lasts 25′ or more38% wins68% of games · 26
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sion games

First tower: 76% against 24%

Win rate when the team took it firstwhen it didn't Gap
First tower 24% 76% +53
First Baron 35% 75% +40
First dragon 32% 63% +32
First Voidgrubs 31% 56% +25
Rift Herald 42% 57% +15
First blood 48% 47% −1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sion plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.74 against 2.01 · −63%
Fewer multikills a game0.45 against 0.81 · −44%
Fewer solo kills a game0.8 against 1.1 · −30%
More assists a game9.7 against 7.6 · +27%
Less vision a minute0.82 against 1.04 · −21%

About average: minions, damage to towers.