Wincon
Mid · 91 games

Sion

Strongest when games end at 25–30 minutes (26%). On average ahead of the lane opponent at 15 minutes (+28 gold).

Win rate
37.4%
±9.9 · role avg 50.0%
Tier
D
#78 of 81
Pick rate
0.5%
ban 0.5%
Games
91
ranked solo/duo

Sion mid wins 37.4% of 91 ranked games, rank 78 of 81 mid champions (tier D). Most players finish Hollow Radiance first, at about 10:48.

The build at a glance

What most Sion players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hollow Radiance 11:05 · 74% · 53 games
Boots Plated Steelcaps 13:24 · 49% of games
Item 2 Unending Despair 18:32 · 66% · 27 games
Item 3 · late game Randuin's Omen 23:42 · 8 of 55 games
Item 4 · late game Jak'Sho, The Protean 30:42 · 4 of 19 games
Item 5 · late game Thornmail 35:36 · 3 of 5 games
Runes
Grasp of the Undying · Resolve + Inspiration 26% of games · 50% wins All runes →
Start
Doran's Helm + Health Potion 51% of games · 48% wins Other starts →
Spells
Flash + Teleport 87% of games · 38% wins Other spells →
Skill order
Decimating SmashQ Soul FurnaceW Roar of the SlayerE
Max Decimating Smash first 89% of games · 36% wins Skill orders →
When Sion wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 56% wins over 9 games 56% Games that ended at 20–25′: 45% wins over 20 games 45% Games that ended at 25–30′: 26% wins over 31 games 26% Games that ended at 30–35′: 32% wins over 22 games 32% Games that ended at 35–40′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Plated Steelcaps Unending Despair Randuin's Omen Jak'Sho, The Protean Thornmail
Ends before 25′48% wins32% of games · 29
Lasts 25′ or more31% wins64% of games · 58
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sion games

First Baron: 60% against 26%

Win rate when the team took it firstwhen it didn't Gap
First Baron 26% 60% +34
First tower 21% 50% +29
Rift Herald 26% 53% +26
First dragon 30% 45% +16
First blood 32% 43% +11
First Voidgrubs 41% 34% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sion plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.18 against 0.74 · −76%
Fewer solo kills a game0.8 against 1.8 · −57%
More assists a game7.9 against 6.2 · +28%
More damage to towers8304 against 6819 · +22%
Less share of team damage20% against 24% · −16%

About average: kill participation, vision, time spent dead, minions.