Wincon
Mid · 28 games · EUW

Sion

Mid · 9% of games Jungle · 8%Top · 80%

On average behind the lane opponent at 15 minutes (−49 gold), and still wins 50%.

Win rate
50.0%
±18.5 · role avg 50.0%
Tier
B
#38 of 72
Pick rate
0.4%
ban 1.0%
Games
28
ranked solo/duo

Sion mid wins 50.0% of 28 ranked games in EUW, rank 38 of 72 mid champions (tier B). Most players finish Hollow Radiance first, at about 10:12.

The build at a glance

What most Sion players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hollow Radiance 10:38 · 48% · 10 games
Boots Plated Steelcaps 12:48 · 61% of games
Item 2 · late game Unending Despair 19:30 · 13 of 26 games
Item 3 · late game Titanic Hydra 26:00 · 4 of 17 games
Item 4 · late game Randuin's Omen 32:42 · 3 of 8 games
Runes
Grasp of the Undying · Resolve + Inspiration 29% of games · 63% wins All runes →
Start
Doran's Helm + Health Potion 54% of games · 67% wins Other starts →
Spells
Flash + Teleport 86% of games · 50% wins Other spells →
Skill order
Decimating SmashQ Soul FurnaceW Roar of the SlayerE
Max Decimating Smash first 86% of games · 50% wins Skill orders →
When Sion wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 67% wins over 6 games 67% Games that ended at 25–30′: 42% wins over 12 games 42% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Plated Steelcaps Unending Despair Titanic Hydra Randuin's Omen
Ends before 25′67% wins21% of games · 6
Lasts 25′ or more41% wins61% of games · 17
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sion games

First tower: 63% against 22%

Win rate when the team took it firstwhen it didn't Gap
First tower 22% 63% +41
Rift Herald 38% 67% +29
First Baron 36% 64% +29
First blood 41% 64% +22
First Voidgrubs 50% 50% ±0
First dragon 57% 43% −14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sion plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.14 against 0.79 · −82%
Fewer solo kills a game0.7 against 1.9 · −64%
More assists a game8.8 against 6.2 · +43%
More damage to towers8919 against 7210 · +24%
Less share of team damage19% against 24% · −20%

About average: control wards, minions, time spent dead.