Wincon
Mid · 31 games · KR

Sion

Mid · 13% of games Top · 79%

On average ahead of the lane opponent at 15 minutes (+3 gold).

Win rate
22.6%
±14.7 · role avg 50.0%
Tier
D
#62 of 64
Pick rate
0.5%
ban 0.2%
Games
31
ranked solo/duo

Sion mid wins 22.6% of 31 ranked games in KR, rank 62 of 64 mid champions (tier D). Most players finish Hollow Radiance first, at about 10:18.

The build at a glance

What most Sion players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hollow Radiance 10:46 · 88% · 21 games
Boots Plated Steelcaps 13:48 · 42% of games
Item 2 Unending Despair 18:14 · 100% · 13 games
Item 3 · late game Randuin's Omen 24:36 · 4 of 17 games
Runes
Grasp of the Undying · Resolve + Inspiration 10% of games · 33% wins All runes →
Start
Doran's Helm + Health Potion 45% of games · 43% wins Other starts →
Spells
Flash + Teleport 90% of games · 21% wins Other spells →
Skill order
Decimating SmashQ Soul FurnaceW Roar of the SlayerE
Max Decimating Smash first 90% of games · 25% wins Skill orders →
When Sion wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 10% wins over 10 games 10% Games that ended at 30–35′: 0% wins over 7 games 0% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Plated Steelcaps Unending Despair Randuin's Omen
Ends before 25′50% wins39% of games · 12
Lasts 25′ or more6% wins55% of games · 17
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sion games

Rift Herald: 44% against 0%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 0% 44% +44
First tower 0% 39% +39
First dragon 6% 40% +34
First Baron 22% 25% +3
First blood 25% 21% −4
First Voidgrubs 31% 17% −14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sion plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.16 against 0.67 · −76%
Fewer solo kills a game0.7 against 1.6 · −54%
More assists a game7.5 against 6.1 · +24%
Less damage a minute649 against 803 · −19%
More control wards a game2.06 against 1.73 · +19%

About average: kill participation.