Sona
Strongest when games end at 30–35 minutes (63%). On average behind the lane opponent at 15 minutes (−15 gold), and still wins 57%.
- Win rate
- 56.6%
- ±6.0 · role avg 50.0%
- Tier
- S+
- #1 of 48
- Pick rate
- 4.1%
- ban 0.2%
- Games
- 265
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Sona support wins 56.6% of 265 ranked games in EUW, rank 1 of 48 support champions (tier S+). Most players finish Echoes of Helia first, at about 13:06.
What most Sona players run
Boots of Swiftness 11:30 · 69% of games
Echoes of Helia 13:29 · 58% · 146 games
Moonstone Renewer 22:31 · 40% · 38 games
Staff of Flowing Water 27:54 · 13 of 72 games
Dawncore 34:24 · 5 of 15 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Nautilus
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 90% against 33%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer control wards
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: gold, minions, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Nautilus
Good into Zilean, Karma, Seraphine
Ahead at 15 against 7 of 12, wins 6 of them
Fewer than 10 games (10)
About what you would expect
Against Lulu, Sona is behind on gold at 15 minutes in 58% of games, and still wins 40% of those. When ahead, Sona wins 73%.
Sona does worse than expected here
Against Bard, Sona is ahead on gold at 15 minutes in 57% of games and wins 46% of those. When behind, Sona wins 60%.
Sona does worse than expected here
Against Nautilus, Sona is ahead on gold at 15 minutes in 61% of games and wins 55% of those. When behind, Sona wins 29%.
Sona does better than expected here
Against Karma, Sona is behind on gold at 15 minutes in 59% of games, and still wins 80% of those. When ahead, Sona wins 71%.
Sona does better than expected here
Against Nami, Sona is ahead on gold at 15 minutes in 62% of games and wins 70% of those. When behind, Sona wins 50%.
Sona does better than expected here
Against Janna, Sona is behind on gold at 15 minutes in 53% of games, and still wins 38% of those. When ahead, Sona wins 86%.
Sona does better than expected here
Against Thresh, Sona is ahead on gold at 15 minutes in 33% of games and wins 60% of those. When behind, Sona wins 60%.
Sona does worse than expected here
Against Pyke, Sona is behind on gold at 15 minutes in 69% of games, and still wins 56% of those. When ahead, Sona wins 50%.
Sona does worse than expected here
Against Rell, Sona is ahead on gold at 15 minutes in 60% of games and wins 50% of those. When behind, Sona wins 50%.
Sona does better than expected here
Against Seraphine, Sona is behind on gold at 15 minutes in 70% of games, and still wins 71% of those. When ahead, Sona wins 67%.
Sona does better than expected here
Against Blitzcrank, Sona is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Sona wins 50%.
Sona does better than expected here
Against Zilean, Sona is ahead on gold at 15 minutes in 50% of games and wins 100% of those. When behind, Sona wins 40%.
Enemies that cost Sona games: Talon, Syndra, Kai'Sa
Teammates that change Sona's games
Dies about as often as most supports
Before 14 minutes Sona dies 2.7 times a game (average 2.6). 41% of those deaths involve the enemy jungler, against 45% for the average support. 12% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 41% in your half of bot lane. Collapses: 60% in your half of bot lane. 1-v-1s: 39% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Sona
Ganks come at 3:00 and 7:00, then every minute
Ward the river before 3:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Sona; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their jungle, loses them in your jungle
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 0.8 kills per death in their half of bot lane against 0.2 in your half of mid. Overall 0.5 kills per death.
From 14 to 25 minutes: 0.8 kills per death in their jungle against 0.2 in your jungle. Overall 0.4 kills per death.
After 25 minutes: 0.5 kills per death in their jungle against 0.1 in your jungle. Overall 0.3 kills per death.