Wincon
Support · 265 games · EUW

Sona

Support · 100% of games

Strongest when games end at 30–35 minutes (63%). On average behind the lane opponent at 15 minutes (−15 gold), and still wins 57%.

Win rate
56.6%
±6.0 · role avg 50.0%
Tier
S+
#1 of 48
Pick rate
4.1%
ban 0.2%
Games
265
ranked solo/duo

Sona support wins 56.6% of 265 ranked games in EUW, rank 1 of 48 support champions (tier S+). Most players finish Echoes of Helia first, at about 13:06.

The build at a glance

What most Sona players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 11:30 · 69% of games
Item 1 Echoes of Helia 13:29 · 58% · 146 games
Item 2 Moonstone Renewer 22:31 · 40% · 38 games
Item 3 · late game Staff of Flowing Water 27:54 · 13 of 72 games
Item 4 · late game Dawncore 34:24 · 5 of 15 games
Runes
Summon Aery · Sorcery + Inspiration 8% of games · 76% wins All runes →
Start
Health Potion 97% of games · 56% wins Other starts →
Spells
Flash + Heal 95% of games · 57% wins Other spells →
Skill order
Aria of PerseveranceW Hymn of ValorQ Song of CelerityE
Max Aria of Perseverance first 48% of games · 58% wins Skill orders →
When Sona wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 47% wins over 34 games 47% Games that ended at 20–25′: 56% wins over 66 games 56% Games that ended at 25–30′: 55% wins over 89 games 55% Games that ended at 30–35′: 63% wins over 49 games 63% Games that ended at 35–40′: 55% wins over 20 games 55% Games that ended at 40–45′: 80% wins over 5 games 80% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Echoes of Helia Moonstone Renewer Staff of Flowing Water Dawncore
Ends before 25′53% wins38% of games · 100
Lasts 25′ or more58% wins62% of games · 163
Lanes

Watch out for Nautilus

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sona games

First Baron: 90% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 90% +57
First tower 39% 77% +38
Rift Herald 44% 75% +31
First dragon 46% 69% +23
First blood 46% 69% +22
First Voidgrubs 53% 61% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sona plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers2270 against 1331 · +71%
Fewer control wards a game3.21 against 5.22 · −39%
More share of team damage13% against 10% · +22%
More multikills a game0.11 against 0.09 · +22%
Fewer solo kills a game0.2 against 0.2 · −22%

About average: gold, minions, vision.