Sona
On average behind the lane opponent at 15 minutes (−37 gold), and still wins 57%.
- Win rate
- 56.7%
- ±11.9 · role avg 50.0%
- Tier
- A
- #10 of 53
- Pick rate
- 1.0%
- ban 0.0%
- Games
- 67
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Sona support wins 56.7% of 67 ranked games in KR, rank 10 of 53 support champions (tier A). Most players finish Echoes of Helia first, at about 13:06.
What most Sona players run
Echoes of Helia 13:44 · 58% · 33 games
Boots of Swiftness 11:12 · 64% of games
Archangel's Staff 21:06 · 63% · 10 games
Moonstone Renewer 30:06 · 4 of 12 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lulu
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 88% against 40%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer multikills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: gold, vision, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lulu
No clearly easy lane yet
Ahead at 15 against 1 of 1, wins 1 of them
Fewer than 10 games (8)
Sona does worse than expected here
Against Lulu, Sona is ahead on gold at 15 minutes in 58% of games and wins 86% of those. When behind, Sona wins 0%.
Enemies: nothing clear yet
Teammates that change Sona's games
Dies about as often as most supports
Before 14 minutes Sona dies 2.7 times a game (average 2.7). 50% of those deaths involve the enemy jungler, against 50% for the average support. 8% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 54% in your half of bot lane. Collapses: 61% in your half of bot lane. 1-v-1s: 33% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Sona
Ganks come at 2:00–4:00 and 5:00–8:00, then every minute
Ward the river before 2:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Sona; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Where fights happen
Where fights happen

Before 14 minutes: 0.9 kills per death in their half of bot lane against 0.2 in your half of bot lane. Overall 0.4 kills per death.
From 14 to 25 minutes: 48 kills and 107 deaths.
After 25 minutes: 12 kills and 37 deaths.
Not enough games yet