Wincon
Support · 34 games · EUW

SyndraSupport build & runes · EUW

Support · 1% of games Bot · 19%Mid · 79%Top · 2%

On average ahead of the lane opponent at 15 minutes (+239 gold).

Win rate
41.2%
±16.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 19.0%
Games
34
ranked solo/duo

Syndra support wins 41.2% of 34 ranked games in EUW. Most players finish Imperial Mandate first, at about 12:30.

The build at a glance

What most Syndra players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Imperial Mandate 12:36 · 53% · 17 games
Boots Sorcerer's Shoes 14:42 · 68% of games
Item 2 · late game Shadowflame 23:48 · 10 of 25 games
Item 3 · late game Rabadon's Deathcap 28:36 · 3 of 12 games
Runes
Electrocute · Domination + Inspiration 15% of games · 20% wins All runes →
Start
Health Potion 100% of games · 41% wins Other starts →
Spells
Flash + Heal 82% of games · 32% wins Other spells →
Skill order
Dark SphereQ Force of WillW Scatter the WeakE
Max Dark Sphere first 88% of games · 37% wins Skill orders →
When Syndra wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 38% wins over 13 games 38% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Imperial Mandate Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Ends before 25′50% wins18% of games · 6
Lasts 25′ or more40% wins59% of games · 20
Lanes

No clear counters yet

Points above or below Syndra's own win rate (41.2%). Every opponent, minute by minute →
What wins Syndra games

First Baron: 90% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 90% +69
Rift Herald 16% 73% +58
First dragon 25% 64% +39
First Voidgrubs 30% 57% +27
First blood 33% 50% +17
First tower 38% 44% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Syndra plays

More multikills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.21 against 0.09 · +133%
More minions a minute2.1 against 1.1 · +94%
More damage a minute649 against 371 · +75%
More share of team damage18% against 10% · +74%
More damage to towers2304 against 1383 · +67%