Wincon
Mid · 20 games · EUW

TaricMid build & runes · EUW

Mid · 1% of games Support · 97%

On average behind the lane opponent at 15 minutes (−2720 gold), and still wins 85%.

Win rate
85.0%
±15.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.2%
Games
20
ranked solo/duo

Taric mid wins 85.0% of 20 ranked games in EUW. Most players finish Ardent Censer first, at about 11:48.

The build at a glance

What most Taric players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Ardent Censer 11:50 · 100% · 18 games
Boots Ionian Boots of Lucidity 15:48 · 85% of games
Item 2 Knight's Vow 22:00 · 100% · 12 games
Runes
Guardian · Resolve + Domination 85% of games · 82% wins All runes →
Start
Amplifying Tome + Health Potion 85% of games · 82% wins Other starts →
Spells
Exhaust + Heal 90% of games · 83% wins Other spells →
Skill order
DazzleE Starlight's TouchQ BastionW
Max Dazzle first 85% of games · 82% wins Skill orders →
When Taric wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 80% wins over 10 games 80% Games that ended at 25–30′: 88% wins over 8 games 88% 0′5′10′15′20′25′30′35′40′45′
Ardent Censer Ionian Boots of Lucidity Knight's Vow
Ends before 25′80% wins50% of games · 10
Lasts 25′ or more88% wins40% of games · 8
Lanes

No clear counters yet

Points above or below Taric's own win rate (85.0%). Every opponent, minute by minute →
What wins Taric games

First Baron: 100% against 75%

Win rate when the team took it firstwhen it didn't Gap
First Baron 75% 100% +25
First tower 80% 100% +20
Rift Herald 75% 92% +17
First dragon 82% 89% +7
First blood 83% 88% +4
First Voidgrubs 89% 82% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Taric plays

More control wards, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game2.50 against 0.57 · +339%
More assists a game16.9 against 6.2 · +170%
Fewer multikills a game0.00 against 0.80 · −100%
Fewer solo kills a game0.1 against 2.1 · −98%
Less damage a minute184 against 876 · −79%