- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Tristana mid wins 54.9% of 122 ranked games in EUW, rank 9 of 72 mid champions (tier A). Most players finish Yun Tal Wildarrows first, at about 11:12.
What most Tristana players run
Yun Tal Wildarrows 11:24 · 73% · 87 games
Berserker's Greaves 11:42 · 66% of games
Infinity Edge 18:41 · 71% · 55 games
Navori Flickerblade 21:56 · 75% · 30 games
Lord Dominik's Regards 27:12 · 100% · 11 games
Mercurial Scimitar 33:18 · 3 of 12 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 70% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: vision, kill participation, deaths, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Ahead at 15 against 2 of 2, wins 2 of them
Fewer than 10 games (12)
Tristana does worse than expected here
Against Ahri, Tristana is ahead on gold at 15 minutes in 67% of games and wins 75% of those. When behind, Tristana wins 0%.
Tristana does better than expected here
Against Syndra, Tristana is ahead on gold at 15 minutes in 50% of games and wins 80% of those. When behind, Tristana wins 40%.
Enemies: nothing clear yet
Teammates that change Tristana's games
Dies about as often as most mid laners
Before 14 minutes Tristana dies 2.1 times a game (average 2.3). 50% of those deaths involve the enemy jungler, against 48% for the average mid laner. 34% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 28% in your half of mid. Collapses: 56% in your half of mid. 1-v-1s: 39% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Tristana
Ganks come at 3:00–5:00 and 7:00
Ward the river before 3:00 and 7:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Tristana; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their jungle, loses them in your half of bot lane
Wins fights in their half of mid, loses them in their half of bot lane

Before 14 minutes: 5.3 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 1.3 kills per death.
From 14 to 25 minutes: 3.2 kills per death in their jungle against 0.6 in your half of bot lane. Overall 1.4 kills per death.
After 25 minutes: 1.5 kills per death in their half of mid against 0.8 in their half of bot lane. Overall 1.2 kills per death.