Tristana
Strongest when games end at 20–25 minutes (48%). On average ahead of the lane opponent at 15 minutes (+334 gold).
- Win rate
- 48.4%
- ±10.2 · role avg 50.0%
- Tier
- B
- #33 of 64
- Pick rate
- 1.4%
- ban 16.2%
- Games
- 93
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Tristana mid wins 48.4% of 93 ranked games in KR, rank 33 of 64 mid champions (tier B). Most players finish Kraken Slayer first, at about 11:30.
What most Tristana players run
Kraken Slayer 11:45 · 47% · 41 games
Berserker's Greaves 12:54 · 48% of games
Navori Flickerblade 17:52 · 100% · 28 games
Infinity Edge 22:54 · 20 of 40 games
Lord Dominik's Regards 29:00 · 5 of 14 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Galio
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 79% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer assists
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: gold, vision, damage, share of team damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Galio
No clearly easy lane yet
Ahead at 15 against 1 of 1, wins 0 of them
Fewer than 10 games (12)
Tristana does worse than expected here
Against Galio, Tristana is ahead on gold at 15 minutes in 70% of games and wins 29% of those. When behind, Tristana wins 33%.
Enemies: nothing clear yet
Teammates that change Tristana's games
Dies about as often as most mid laners
Before 14 minutes Tristana dies 2.2 times a game (average 2.2). 51% of those deaths involve the enemy jungler, against 52% for the average mid laner. 34% are fair 1-v-1s.
Ganked in your half of mid, collapsed on in their half of mid

Ganks: 30% in your half of mid. Collapses: 34% in their half of mid. 1-v-1s: 44% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Tristana
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Tristana; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the bot-side river, loses them in your half of mid
Wins fights in their half of bot lane, loses them in your half of top lane
Where fights happen

Before 14 minutes: 1.5 kills per death in the bot-side river against 0.4 in your half of mid. Overall 1.1 kills per death.
From 14 to 25 minutes: 1.2 kills per death in their half of bot lane against 0.4 in your half of top lane. Overall 0.8 kills per death.
After 25 minutes: 71 kills and 70 deaths.