Wincon
Jungle · 21 games · EUW

UrgotJungle build & runes · EUW

Jungle · 3% of games Top · 93%Mid · 5%

On average behind the lane opponent at 15 minutes (−23 gold), and still wins 52%.

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.8%
Games
21
ranked solo/duo

Urgot jungle wins 52.4% of 21 ranked games in EUW. Most players finish Youmuu's Ghostblade first, at about 9:36.

The build at a glance

What most Urgot players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Youmuu's Ghostblade 9:46 · 80% · 16 games
Item 2 Black Cleaver 16:00 · 100% · 14 games
Boots Plated Steelcaps 18:12 · 38% of games
Item 3 · late game Sterak's Gage 22:36 · 7 of 10 games
Runes
Stormraider's Surge · Sorcery + Inspiration 76% of games · 56% wins All runes →
Start
Gustwalker Hatchling 95% of games · 55% wins Other starts →
Spells
Flash + Smite 100% of games · 52% wins Other spells →
Skill order
PurgeW DisdainE Corrosive ChargeQ
Max Purge first 86% of games · 50% wins Skill orders →
When Urgot wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 45% wins over 11 games 45% 0′5′10′15′20′25′30′35′40′45′
Youmuu's Ghostblade Black Cleaver Plated Steelcaps Sterak's Gage
Ends before 25′45% wins52% of games · 11
Enemy junglers

No clear counters yet

Points above or below Urgot's own win rate (52.4%). Every opponent, minute by minute →
What wins Urgot games

First dragon: 100% against 29%

Win rate when the team took it firstwhen it didn't Gap
First dragon 29% 100% +71
First tower 36% 86% +50
Rift Herald 33% 78% +44
First Baron 40% 83% +43
First blood 43% 71% +29
First Voidgrubs 64% 29% −36

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Urgot plays

Fewer control wards, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.38 against 1.28 · −70%
Fewer solo kills a game0.8 against 1.2 · −33%
More damage to towers3156 against 2462 · +28%
Less damage a minute603 against 731 · −17%
Less time spent dead4.9s against 5.9s a minute · −16%

About average: vision, minions, gold.