Wincon
Mid · 35 games · EUW

UrgotMid build & runes · EUW

Mid · 5% of games Top · 93%Jungle · 3%

On average behind the lane opponent at 15 minutes (−397 gold), and still wins 51%.

Win rate
51.4%
±16.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.8%
Games
35
ranked solo/duo

Urgot mid wins 51.4% of 35 ranked games in EUW. Most players finish Black Cleaver first, at about 12:06.

The build at a glance

What most Urgot players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Black Cleaver 12:45 · 88% · 29 games
Boots Boots of Swiftness 12:06 · 54% of games
Item 2 Sterak's Gage 19:20 · 100% · 21 games
Item 3 · late game Kaenic Rookern 22:42 · 6 of 20 games
Item 4 · late game Randuin's Omen 29:54 · 3 of 8 games
Runes
Stormraider's Surge · Sorcery + Inspiration 17% of games · 17% wins All runes →
Start
Doran's Blade + Health Potion 77% of games · 52% wins Other starts →
Spells
Flash + Ignite 77% of games · 59% wins Other spells →
Skill order
PurgeW Corrosive ChargeQ DisdainE
Max Purge first 80% of games · 46% wins Skill orders →
When Urgot wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 8 games 50% Games that ended at 25–30′: 57% wins over 14 games 57% Games that ended at 30–35′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Black Cleaver Boots of Swiftness Sterak's Gage Kaenic Rookern Randuin's Omen
Ends before 25′50% wins23% of games · 8
Lasts 25′ or more57% wins66% of games · 23
Lanes

No clear counters yet

Points above or below Urgot's own win rate (51.4%). Every opponent, minute by minute →
What wins Urgot games

First Baron: 79% against 19%

Win rate when the team took it firstwhen it didn't Gap
First Baron 19% 79% +60
First tower 38% 71% +33
First Voidgrubs 35% 67% +31
First dragon 46% 55% +8
Rift Herald 50% 54% +4
First blood 61% 41% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Urgot plays

More control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game1.14 against 0.58 · +97%
Fewer multikills a game0.46 against 0.80 · −43%
More vision a minute1.01 against 0.71 · +42%
More damage to towers8016 against 7165 · +12%

About average: gold, solo kills, minions.