Wincon
Jungle · 20 games · EUW

VayneJungle build & runes · EUW

Jungle · 2% of games Top · 42%Bot · 52%Mid · 4%

On average behind the lane opponent at 15 minutes (−651 gold).

Win rate
25.0%
±19.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 4.1%
Games
20
ranked solo/duo

Vayne jungle wins 25.0% of 20 ranked games in EUW. Most players finish Kraken Slayer first, at about 10:30.

The build at a glance

What most Vayne players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Kraken Slayer 10:30 · 9 of 20 games
Boots Berserker's Greaves 13:00 · 65% of games
Item 2 · late game Stormrazor 18:54 · 5 of 17 games
Runes
Lethal Tempo · Precision + Resolve 15% of games · 0% wins All runes →
Start
Scorchclaw Pup 30% of games · 17% wins Other starts →
Spells
Flash + Smite 95% of games · 26% wins Other spells →
Skill order
TumbleQ Silver BoltsW CondemnE
Max Tumble first 95% of games · 26% wins Skill orders →
When Vayne wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 29% wins over 7 games 29% Games that ended at 25–30′: 0% wins over 5 games 0% 0′5′10′15′20′25′30′35′40′45′
Kraken Slayer Berserker's Greaves Stormrazor
Ends before 25′29% wins35% of games · 7
Lasts 25′ or more0% wins25% of games · 5
Enemy junglers

No clear counters yet

Points above or below Vayne's own win rate (25.0%). Every opponent, minute by minute →
What wins Vayne games

Rift Herald: 67% against 7%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 7% 67% +60
First Baron 7% 67% +60
First dragon 13% 60% +47
First tower 17% 38% +21
First Voidgrubs 23% 29% +5
First blood 36% 11% −25

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vayne plays

Fewer control wards, fewer assists

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.40 against 1.28 · −69%
Fewer assists a game5.4 against 7.8 · −31%
More deaths a game6.5 against 5.5 · +19%
More time spent dead6.9s against 5.9s a minute · +18%
Less kill participation43% against 52% · −17%

About average: minions, vision, share of team damage.