Wincon
Jungle · 36 games

VayneJungle build & runes

Jungle · 1% of games Top · 49%Bot · 47%Mid · 3%

On average behind the lane opponent at 15 minutes (−445 gold).

Win rate
41.7%
±16.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.5%
Games
36
ranked solo/duo

Vayne jungle wins 41.7% of 36 ranked games. Most players finish Trinity Force first, at about 12:12.

The build at a glance

What most Vayne players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:19 · 50% · 15 games
Boots Berserker's Greaves 11:24 · 56% of games
Item 2 · late game Guinsoo's Rageblade 17:54 · 7 of 30 games
Item 3 · late game Experimental Hexplate 21:30 · 5 of 20 games
Item 4 · late game Terminus 28:54 · 3 of 12 games
Runes
Fleet Footwork · Precision + Resolve 11% of games · 50% wins All runes →
Start
Mosstomper Seedling 36% of games · 54% wins Other starts →
Spells
Flash + Smite 83% of games · 40% wins Other spells →
Skill order
TumbleQ Silver BoltsW CondemnE
Max Tumble first 94% of games · 41% wins Skill orders →
When Vayne wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 44% wins over 9 games 44% Games that ended at 25–30′: 18% wins over 11 games 18% Games that ended at 30–35′: 78% wins over 9 games 78% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Berserker's Greaves Guinsoo's Rageblade Experimental Hexplate Terminus
Ends before 25′44% wins25% of games · 9
Lasts 25′ or more45% wins56% of games · 20
Enemy junglers

No clear counters yet

Points above or below Vayne's own win rate (41.7%). Every opponent, minute by minute →
What wins Vayne games

Rift Herald: 85% against 17%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 17% 85% +67
First Baron 21% 83% +63
First dragon 27% 64% +37
First tower 24% 58% +34
First Voidgrubs 47% 35% −12
First blood 50% 29% −21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vayne plays

Fewer control wards, more multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.56 against 1.96 · −71%
More multikills a game1.14 against 0.82 · +39%
More damage to towers3056 against 2314 · +32%
More deaths a game6.9 against 5.3 · +31%
More time spent dead7.3s against 5.6s a minute · +30%

About average: damage, vision, gold.