Wincon
Mid · 20 games · EUW

XayahMid build & runes · EUW

Mid · 0% of games Bot · 99%

On average ahead of the lane opponent at 15 minutes (+827 gold).

Win rate
75.0%
±19.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.7%
Games
20
ranked solo/duo

Xayah mid wins 75.0% of 20 ranked games in EUW. Most players finish Yun Tal Wildarrows first, at about 13:12.

The build at a glance

What most Xayah players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Yun Tal Wildarrows 13:12 · 7 of 20 games
Boots Berserker's Greaves 11:24 · 80% of games
Item 2 · late game Infinity Edge 16:36 · 8 of 19 games
Item 3 · late game Lord Dominik's Regards 22:54 · 4 of 13 games
Runes
Lethal Tempo · Precision + Inspiration 15% of games · 100% wins All runes →
Start
Doran's Bow + Health Potion 80% of games · 75% wins Other starts →
Spells
Exhaust + Flash 50% of games · 60% wins Other spells →
Skill order
BladecallerE Deadly PlumageW Double DaggersQ
Max Bladecaller first 95% of games · 79% wins Skill orders →
When Xayah wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 75% wins over 8 games 75% 0′5′10′15′20′25′30′35′40′45′
Yun Tal Wildarrows Berserker's Greaves Infinity Edge Lord Dominik's Regards
Lasts 25′ or more75% wins40% of games · 8
Lanes

No clear counters yet

Points above or below Xayah's own win rate (75.0%). Every opponent, minute by minute →
What wins Xayah games

First Baron: 92% against 43%

Win rate when the team took it firstwhen it didn't Gap
First Baron 43% 92% +49
First blood 50% 92% +42
First tower 57% 85% +27
Rift Herald 73% 80% +7
First dragon 71% 77% +5
First Voidgrubs 83% 63% −21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Xayah plays

More control wards, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game1.05 against 0.57 · +84%
More damage to towers12466 against 7167 · +74%
More multikills a game1.15 against 0.80 · +44%
Fewer assists a game4.9 against 6.2 · −21%
More minions a minute9.0 against 7.5 · +20%

About average: vision.