Wincon
Top · 242 games · EUW

Yasuo

Top · 26% of games Mid · 47%Bot · 27%

Strongest when games end at 20–25 minutes (55%). On average ahead of the lane opponent at 15 minutes (+425 gold).

Win rate
50.4%
±6.3 · role avg 50.0%
Tier
B
#31 of 76
Pick rate
3.7%
ban 26.1%
Games
242
ranked solo/duo

Yasuo top wins 50.4% of 242 ranked games in EUW, rank 31 of 76 top champions (tier B). Most players finish Immortal Shieldbow first, at about 13:12.

The build at a glance

What most Yasuo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Berserker's Greaves 6:06 · 95% of games
Item 1 Immortal Shieldbow 13:21 · 41% · 97 games
Item 2 Infinity Edge 19:42 · 60% · 54 games
Item 3 Death's Dance 24:33 · 52% · 16 games
Item 4 · late game Guardian Angel 30:18 · 8 of 39 games
Runes
Lethal Tempo · Precision + Resolve 20% of games · 57% wins All runes →
Start
Doran's Bow + Health Potion 93% of games · 52% wins Other starts →
Spells
Exhaust + Flash 82% of games · 52% wins Other spells →
Skill order
Steel TempestQ Sweeping BladeE Wind WallW
Max Steel Tempest first 100% of games · 50% wins Skill orders →
When Yasuo wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 20 games 60% Games that ended at 20–25′: 55% wins over 44 games 55% Games that ended at 25–30′: 45% wins over 98 games 45% Games that ended at 30–35′: 48% wins over 52 games 48% Games that ended at 35–40′: 55% wins over 20 games 55% Games that ended at 40–45′: 80% wins over 5 games 80% 0′5′10′15′20′25′30′35′40′45′
Berserker's Greaves Immortal Shieldbow Infinity Edge Death's Dance Guardian Angel
Ends before 25′56% wins26% of games · 64
Lasts 25′ or more48% wins72% of games · 175
Lanes

Watch out for Renekton

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Yasuo games

First tower: 70% against 22%

Win rate when the team took it firstwhen it didn't Gap
First tower 22% 70% +48
First Baron 32% 75% +43
Rift Herald 34% 67% +33
First dragon 35% 65% +30
First blood 36% 63% +27
First Voidgrubs 41% 58% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Yasuo plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game0.55 against 0.42 · +31%
Fewer control wards a game0.38 against 0.47 · −19%
More time spent dead7.7s against 6.6s a minute · +17%
More deaths a game6.7 against 5.8 · +15%
Fewer assists a game4.7 against 5.4 · −13%

About average: share of team damage, damage, gold, solo kills, kill participation.