- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Yasuo top wins 49.3% of 296 ranked games in NA, rank 50 of 85 top champions (tier C). Most players finish Immortal Shieldbow first, at about 13:36.
What most Yasuo players run
Berserker's Greaves 5:54 · 93% of games
Immortal Shieldbow 13:35 · 45% · 129 games
Infinity Edge 20:36 · 77% · 81 games
Death's Dance 25:54 · 69% · 31 games
Guardian Angel 33:30 · 6 of 50 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Yone, Malphite, Garen
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 80% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More deaths, more time spent dead
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: share of team damage, multikills, damage, gold, control wards, damage to towers, vision, solo kills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Yone, Malphite, Garen
Good into Fiora, Renekton, Jayce
Behind at 15 against 5 of 8, still wins 2 of them
Fewer than 10 games (29)
Yasuo does worse than expected here
Against Malphite, Yasuo is ahead on gold at 15 minutes in 70% of games and wins 50% of those. When behind, Yasuo wins 0%.
Yasuo does better than expected here
Against Jayce, Yasuo is ahead on gold at 15 minutes in 69% of games and wins 55% of those. When behind, Yasuo wins 60%.
Yasuo does worse than expected here
Against Yone, Yasuo is behind on gold at 15 minutes in 75% of games, and still wins 22% of those. When ahead, Yasuo wins 0%.
Yasuo does better than expected here
Against Renekton, Yasuo is behind on gold at 15 minutes in 62% of games, and still wins 50% of those. When ahead, Yasuo wins 80%.
Yasuo does worse than expected here
Against Ambessa, Yasuo is behind on gold at 15 minutes in 45% of games, and still wins 0% of those. When ahead, Yasuo wins 67%.
Yasuo does worse than expected here
Against Darius, Yasuo is behind on gold at 15 minutes in 70% of games, and still wins 29% of those. When ahead, Yasuo wins 67%.
Yasuo does better than expected here
Against Fiora, Yasuo is behind on gold at 15 minutes in 50% of games, and still wins 60% of those. When ahead, Yasuo wins 100%.
Yasuo does worse than expected here
Against Garen, Yasuo is ahead on gold at 15 minutes in 70% of games and wins 29% of those. When behind, Yasuo wins 33%.
Enemies that cost Yasuo games: Kha'Zix, Locke, Jinx, Alistar
Teammates that change Yasuo's games
Dies more than most top laners
Before 14 minutes Yasuo dies 3.0 times a game (average 2.4). 41% of those deaths involve the enemy jungler, against 39% for the average top laner. 50% are fair 1-v-1s.
Ganks and collapses both hit their half of top lane

Ganks: 46% in their half of top lane. Collapses: 44% in their half of top lane. 1-v-1s: 53% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Yasuo
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Yasuo; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 0.9 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 1.3 kills per death in their half of mid against 0.4 in your half of top lane. Overall 0.7 kills per death.
After 25 minutes: 1.2 kills per death in their jungle against 0.6 in your half of mid. Overall 0.8 kills per death.