Wincon
Mid · 426 games · EUW

Yasuo

Mid · 47% of games Bot · 27%Top · 26%

Strongest when games end at 15–20 minutes (61%). On average ahead of the lane opponent at 15 minutes (+264 gold).

Win rate
51.9%
±4.7 · role avg 50.0%
Tier
A
#13 of 72
Pick rate
6.6%
ban 26.1%
Games
426
ranked solo/duo

Yasuo mid wins 51.9% of 426 ranked games in EUW, rank 13 of 72 mid champions (tier A). Most players finish Immortal Shieldbow first, at about 12:48.

The build at a glance

What most Yasuo players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Boots Berserker's Greaves 5:42 · 92% of games
Item 1 Immortal Shieldbow 12:59 · 65% · 271 games
Item 2 Infinity Edge 19:28 · 81% · 197 games
Item 3 Death's Dance 25:02 · 76% · 91 games
Item 4 Guardian Angel 28:12 · 52% · 12 games
Runes
Lethal Tempo · Precision + Resolve 13% of games · 58% wins All runes →
Start
Doran's Bow + Health Potion 82% of games · 52% wins Other starts →
Spells
Exhaust + Flash 67% of games · 53% wins Other spells →
Skill order
Steel TempestQ Sweeping BladeE Wind WallW
Max Steel Tempest first 100% of games · 52% wins Skill orders →
When Yasuo wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 61% wins over 49 games 61% Games that ended at 20–25′: 49% wins over 100 games 49% Games that ended at 25–30′: 53% wins over 148 games 53% Games that ended at 30–35′: 49% wins over 82 games 49% Games that ended at 35–40′: 53% wins over 36 games 53% Games that ended at 40–45′: 33% wins over 9 games 33% 0′5′10′15′20′25′30′35′40′45′
Berserker's Greaves Immortal Shieldbow Infinity Edge Death's Dance Guardian Angel
Ends before 25′53% wins35% of games · 149
Lasts 25′ or more51% wins65% of games · 275
Lanes

Watch out for Ekko, Kassadin, Vex

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Yasuo games

First Baron: 82% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 82% +52
First tower 32% 68% +36
Rift Herald 39% 67% +28
First dragon 39% 63% +24
First blood 46% 58% +12
First Voidgrubs 47% 56% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Yasuo plays

More damage to towers, more deaths

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers9068 against 7210 · +26%
More deaths a game6.7 against 5.7 · +17%
More time spent dead7.3s against 6.3s a minute · +17%
Fewer control wards a game0.55 against 0.64 · −14%
Fewer assists a game5.5 against 6.2 · −11%

About average: gold, vision.