Wincon
Mid · 412 games · KR

Yasuo

Mid · 58% of games Top · 27%Bot · 14%

Strongest when games end at 20–25 minutes (55%). On average ahead of the lane opponent at 15 minutes (+264 gold).

Win rate
50.5%
±4.8 · role avg 50.0%
Tier
B
#24 of 64
Pick rate
6.3%
ban 22.3%
Games
412
ranked solo/duo

Yasuo mid wins 50.5% of 412 ranked games in KR, rank 24 of 64 mid champions (tier B). Most players finish Immortal Shieldbow first, at about 12:54.

The build at a glance

What most Yasuo players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Boots Berserker's Greaves 5:30 · 97% of games
Item 1 Immortal Shieldbow 12:55 · 73% · 285 games
Item 2 Infinity Edge 19:05 · 68% · 144 games
Item 3 Death's Dance 24:45 · 78% · 67 games
Item 4 Guardian Angel 28:54 · 73% · 11 games
Runes
Lethal Tempo · Precision + Resolve 27% of games · 54% wins All runes →
Start
Doran's Bow + Health Potion 90% of games · 52% wins Other starts →
Spells
Exhaust + Flash 81% of games · 49% wins Other spells →
Skill order
Steel TempestQ Sweeping BladeE Wind WallW
Max Steel Tempest first 99% of games · 51% wins Skill orders →
When Yasuo wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 54% wins over 108 games 54% Games that ended at 20–25′: 55% wins over 116 games 55% Games that ended at 25–30′: 44% wins over 108 games 44% Games that ended at 30–35′: 47% wins over 58 games 47% Games that ended at 35–40′: 44% wins over 18 games 44% 0′5′10′15′20′25′30′35′40′45′
Berserker's Greaves Immortal Shieldbow Infinity Edge Death's Dance Guardian Angel
Ends before 25′54% wins54% of games · 224
Lasts 25′ or more45% wins45% of games · 184
Lanes

Watch out for Vex, Zed, Viktor

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Yasuo games

First tower: 75% against 23%

Win rate when the team took it firstwhen it didn't Gap
First tower 23% 75% +53
First Baron 34% 83% +49
First dragon 33% 69% +35
Rift Herald 40% 67% +27
First blood 39% 61% +22
First Voidgrubs 42% 58% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Yasuo plays

Fewer control wards, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game1.19 against 1.73 · −31%
More damage to towers7785 against 6333 · +23%
Fewer assists a game4.9 against 6.1 · −19%
More deaths a game5.6 against 5.0 · +11%
More time spent dead6.2s against 5.6s a minute · +10%

About average: share of team damage, gold, solo kills.