YorickMid build & runes · EUW
On average ahead of the lane opponent at 15 minutes (+326 gold).
- Win rate
- 38.5%
- ±18.7 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 3.4%
- Games
- 26
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Yorick mid wins 38.5% of 26 ranked games in EUW. Most players finish Trinity Force first, at about 13:42.
What most Yorick players run
Mercury's Treads 9:42 · 31% of games
Trinity Force 13:30 · 79% · 15 games
Spear of Shojin 21:42 · 4 of 21 games 2 one-tricks play Yorick this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Yorick's own win rate (38.5%). Every opponent, minute by minute →First Baron: 67% against 24%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, more damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: vision, control wards.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Yorick's games
Dies less than most mid laners, but more of it is ganks
Before 14 minutes Yorick dies 1.8 times a game (average 2.3). 58% of those deaths involve the enemy jungler, against 47% for the average mid laner. 23% are fair 1-v-1s.
Ganked in their half of mid, collapsed on in your half of mid

Ganks: 36% in their half of mid. Collapses: 67% in your half of mid. 1-v-1s: 55% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Yorick
Ganks come at 3:00–5:00, 6:00 and 8:00, then every minute
Ward the river before 3:00, 6:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Yorick; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 38 kills and 48 deaths.
From 14 to 25 minutes: 36 kills and 57 deaths.
Not enough games yet
After 25 minutes: 9 kills and 22 deaths.
Not enough games yet
One-tricks rush Black Cleaver
The most common choice in each group, beside every Master+ Yorick mid game. Highlighted: where the group differs from everyone.
| One-tricks3 games | All Master+26 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstLast Rites · 67% | Max Q firstLast Rites · 62% |
| Win rate | 33.3%±53.3 · 3 games | 38.5%±18.7 · 26 games |
Every pro and one-trick game
-
Royal DrOne-trick · 97%EUW · Grandmaster · 1,857 LP


4 / 3 / 8 Win vs Ahri · 25:59 10 Oct -
Michael RafoneOne-trick · 96%EUW · Master · 1,006 LP
1 / 5 / 1 Loss vs Lux · 17:28 9 Oct -
Royal DrOne-trick · 97%EUW · Grandmaster · 1,857 LP

1 / 7 / 3 Loss vs Tristana · 30:31 8 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| Royal DrOne-trick · 97%EUW | 1–1 50% win | | Grandmaster · 1,857 LP | 10 Oct |
| Michael RafoneOne-trick · 96%EUW | 0–1 0% win | | Master · 1,006 LP | 9 Oct |