Wincon
Support · 505 games · EUW

Yuumi

Support · 100% of games

Strongest when games end at 30–35 minutes (55%). On average behind the lane opponent at 15 minutes (−281 gold).

Win rate
40.8%
±4.3 · role avg 50.0%
Tier
D
#53 of 53
Pick rate
4.6%
ban 1.7%
Games
505
ranked solo/duo

Yuumi support wins 40.8% of 505 ranked games in EUW, rank 53 of 53 support champions (tier D). Most players finish Ardent Censer first, at about 11:12.

The build at a glance

What most Yuumi players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Ardent Censer 11:09 · 42% · 206 games
Item 2 Mikael's Blessing 19:08 · 43% · 77 games
Item 3 Knight's Vow 25:00 · 51% · 19 games
Item 4 · late game Moonstone Renewer 30:30 · 12 of 52 games
Runes
Summon Aery · Sorcery + Resolve 32% of games · 33% wins All runes →
Start
Control Ward 41% of games · 42% wins Other starts →
Spells
Exhaust + Heal 91% of games · 41% wins Other spells →
Skill order
Prowling ProjectileQ ZoomiesE You and Me!W
Max Prowling Projectile first 49% of games · 43% wins Skill orders →
When Yuumi wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 42% wins over 52 games 42% Games that ended at 20–25′: 33% wins over 137 games 33% Games that ended at 25–30′: 39% wins over 167 games 39% Games that ended at 30–35′: 55% wins over 98 games 55% Games that ended at 35–40′: 46% wins over 35 games 46% Games that ended at 40–45′: 22% wins over 9 games 22% 0′5′10′15′20′25′30′35′40′45′
Ardent Censer Mikael's Blessing Knight's Vow Moonstone Renewer
Ends before 25′35% wins37% of games · 189
Lasts 25′ or more44% wins61% of games · 309
Lanes

Watch out for Alistar, Leona, Blitzcrank

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Yuumi games

First Baron: 78% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 78% +51
First tower 24% 64% +40
First dragon 31% 57% +26
Rift Herald 32% 58% +26
First blood 31% 51% +20
First Voidgrubs 38% 44% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Yuumi plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.09 · −67%
Less damage to towers475 against 1350 · −65%
Fewer solo kills a game0.1 against 0.2 · −48%
Fewer minions a minute0.6 against 1.1 · −43%
Fewer control wards a game3.03 against 5.01 · −40%