Yuumi
Strongest when games end at 20–25 minutes (50%). On average behind the lane opponent at 15 minutes (−196 gold).
- Win rate
- 41.8%
- ±5.8 · role avg 50.0%
- Tier
- D
- #50 of 50
- Pick rate
- 4.5%
- ban 3.4%
- Games
- 280
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Yuumi support wins 41.8% of 280 ranked games in NA, rank 50 of 50 support champions (tier D). Most players finish Ardent Censer first, at about 11:06.
What most Yuumi players run
Ardent Censer 11:13 · 40% · 110 games
Moonstone Renewer 18:00 · 42% · 40 games
Knight's Vow 26:12 · 33 of 122 games
Redemption 30:12 · 6 of 20 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Thresh, Nautilus, Rakan
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 80% against 24%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, fewer minions
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Thresh, Nautilus, Rakan
Good into Janna, Zilean
Behind at 15 against 7 of 9, still wins 1 of them
Fewer than 10 games (20)
Yuumi does worse than expected here
Against Nautilus, Yuumi is behind on gold at 15 minutes in 62% of games, and still wins 31% of those. When ahead, Yuumi wins 38%.
Yuumi does better than expected here
Against Janna, Yuumi is behind on gold at 15 minutes in 42% of games, and still wins 25% of those. When ahead, Yuumi wins 82%.
Yuumi does worse than expected here
Against Sona, Yuumi is behind on gold at 15 minutes in 53% of games, and still wins 22% of those. When ahead, Yuumi wins 50%.
Yuumi does worse than expected here
Against Lulu, Yuumi is behind on gold at 15 minutes in 56% of games, and still wins 22% of those. When ahead, Yuumi wins 57%.
Yuumi does worse than expected here
Against Rakan, Yuumi is ahead on gold at 15 minutes in 58% of games and wins 43% of those. When behind, Yuumi wins 20%.
Yuumi does worse than expected here
Against Bard, Yuumi is behind on gold at 15 minutes in 67% of games, and still wins 50% of those. When ahead, Yuumi wins 25%.
Yuumi does worse than expected here
Against Thresh, Yuumi is behind on gold at 15 minutes in 67% of games, and still wins 0% of those. When ahead, Yuumi wins 25%.
Yuumi does better than expected here
Against Rell, Yuumi is behind on gold at 15 minutes in 45% of games, and still wins 20% of those. When ahead, Yuumi wins 67%.
Yuumi does better than expected here
Against Zilean, Yuumi is ahead on gold at 15 minutes in 82% of games and wins 56% of those. When behind, Yuumi wins 50%.
Enemies that cost Yuumi games: Syndra, Kai'Sa
Teammates that change Yuumi's games
Dies less than most supports, but more of it is ganks
Before 14 minutes Yuumi dies 1.8 times a game (average 2.5). 49% of those deaths involve the enemy jungler, against 46% for the average support. 8% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 50% in your half of bot lane. Collapses: 64% in your half of bot lane. 1-v-1s: 51% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Yuumi
Ganks come at 3:00, 5:00–7:00 and 8:00–10:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Yuumi; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in the bot-side river
Wins fights in their half of mid, loses them in the bot-side river
Wins fights in your jungle, loses them in your half of mid

Before 14 minutes: 0.6 kills per death in their half of bot lane against 0.3 in the bot-side river. Overall 0.4 kills per death.
From 14 to 25 minutes: 0.5 kills per death in their half of mid against 0.1 in the bot-side river. Overall 0.2 kills per death.
After 25 minutes: 0.1 kills per death in your jungle against 0.0 in your half of mid. Overall 0.1 kills per death.